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SquiggleFroggy42

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9 comments

  1. newa1030
    newa1030
    • supporter
    • 0 kudos
    Hello. This mod doesn't seem to work for me and I was wondering if you'd be able to help since the prawn camera issue is driving me nuts.

    I've placed the mod folder (unzipped) in the bepinex plugins folder, bepinex AND nautilus are installed and I'm on the latest version of subnautica available through steam. Mod options don't show up in the menu either.

    Not sure what (if anything) I'm doing wrong so I'd appreciate some directions.

    Thanks for this mod and your time!
  2. Antagonistically115
    Antagonistically115
    • supporter
    • 0 kudos
    This mod actually saved my f*#@ing playthrough, the prawn suit horizontal sensitivty is so delayed i deleted the game, i wanted to use the prawn suit thr whole resat of the game and if i have to deal with that then im not gonna keep playing, but then i found this mod and it FIXED ITTTTTTTTTTTTTTTTTT, so do you take donations at all? because i need to give you money, if it wasn't for this mod i would not have continued my playthrough.
  3. OMG YES thank you! This is sooooo needed!. 
  4. AbsoluteNova
    AbsoluteNova
    • premium
    • 0 kudos
    This mod seems to really help with responsiveness, it's nice to actually be able to adjust sensitivity based on the vehicle. Unfortunately this mod also seems to conflict with free look. I was also interested in if it's possible for you to do the same with other vehicle mods like the Odyssey?
  5. Mualan
    Mualan
    • member
    • 1 kudos
    The mod is again a great idea and I love it.
    It would be nice if the maneuverability of the vehicles would not be exceeded by the mod.
    Especially in the Seamoth you feel pretty flung around and the feeling for the inertia of the vehicles is unfortunately greatly reduced.
    Would it be feasible to reduce the minimum sensitivity range of the camera from 50 to, say, 5?
    I think there would be less whiplash. xD



    1. SquiggleFroggy42
      SquiggleFroggy42
      • supporter
      • 6 kudos
      Absolutely, I've increased the sensitivity range options and adjusted how the vehicle's viewport matches with the camera rotation. It should now feel more responsive and stop any distractions. Thanks for your input!
    2. Mualan
      Mualan
      • member
      • 1 kudos
      It seems I completely misunderstood the intention behind your mod.
      Sorry, my bad. Unfortunately English is not my main language.
      I thought the point of this was to let the camera "lead" the rotation of the vehicle slightly without increasing the rotation speed of the vehicles intended by the game designer.
      So basically the vehicle is trying to keep up with the camera instead of the other way around.
    3. SquiggleFroggy42
      SquiggleFroggy42
      • supporter
      • 6 kudos
      Hi! Looks like I'm the one who got your post wrong. I've made this in as an option in the new version.
    4. Mualan
      Mualan
      • member
      • 1 kudos
      Exactly how I had imagined it.
      Thank you so much.
      The sliders on 25 for the Seamoth and 30 for the Prawn Suit are perfectly fine for my taste. :)

      edit:
      Except when a Reaper gets you, then you feel like you're in the washing machine.
      But that's not even that unrealistic. xD