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me

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SquiggleFroggy42

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9 comments

  1. subnauticamods11
    subnauticamods11
    • member
    • 0 kudos
    is this mod for legacy or 2.0??
  2. Mualan
    Mualan
    • member
    • 1 kudos
    It would be so great if you could grab lootable objects with the Prawn Suit Propulsion Cannon and then drop it into the Prawn Suit's cargo hold with the push of a button.
    Just like the player can do with the little Propulsion Cannon.
    I wonder if you could mod it like this.
    That would really be a dream come true.
    1. SquiggleFroggy42
      SquiggleFroggy42
      • supporter
      • 6 kudos
      Hi, I've added the feature to the new patch. You will be able to pick up grabbed pickupable objects just like how the player can do with the Propulsion Cannon.
    2. Mualan
      Mualan
      • member
      • 1 kudos
      Works great.
      However, you can only mount the cannon on the right side because shooting and looting share the same mouse button.
      I guess this can't be solved better in the Prawn Suit due to the button arrangement.
      Thank you very much for your effort.
      I really appreciate that.
      This is a feature I wanted in the game from the start.
    3. SquiggleFroggy42
      SquiggleFroggy42
      • supporter
      • 6 kudos
      Thank you for pointing the issue out. Now it works on both sides; you just have to use another hand to pick up items.
    4. Mualan
      Mualan
      • member
      • 1 kudos
      Awesome. You did it! 
      Works like a charm now. As I think it should have always been in the Game.
      You just massively improved my gaming experience.
      Thank you so much bro!
    5. SquiggleFroggy42
      SquiggleFroggy42
      • supporter
      • 6 kudos
      I'm happy I could enhance your gaming experience!
  3. Talamidias1
    Talamidias1
    • member
    • 1 kudos
    can you add a setting to tweak how much power it consumes, i dont like how fast the battery drains
    1. SquiggleFroggy42
      SquiggleFroggy42
      • supporter
      • 6 kudos
      Hello, thank you for your suggestion. To address this, I have added a new option for adjusting the energy multiplier.