Oh, that’s probably due to how the scale health option works: In esence, it just sets the health directly, every frame. That’s an overlook on my part, and there’s not much you can do unless I make a patch for it. Hope it’s not too big of a deal on your front, and I’ll see when I can get to fixing it.
I need help if you can? The mod works perfectly, no issues. But I'm scared of the void tbh. I just need to ask so I don't jumpscare myself when I go looking. One of the options to change the entity that spawns in the void is "Enigmatic Monstrosity." If someone could let me know what that is, I'd be grateful.
"More and more mods" are NOT transitioning. Over 60% of the mods I use have NOT been updated as the modders that created them have moved on. It's been 2 years since UWE went to 2.0/Living Large. If mods haven't been updated in those 2 years, they never will be.
I continue to play in Legacy as the big modpaks I use - RotA, FCS, Chthulu, Socknautica, C2C - will NOT be getting updates. And this keeps the silent majority of Subnauts playing Legacy.
I understand you frustration, but you got to know that legacy mods are built quite diffrently from 2.0 mods. I have nethier the skills, time or will to convert them currently, sorry.
Is there any way to make it only be able to select creatures? It clearly takes items from every asset but from what I've seen, it can only properly spawn creatures so being able to select assets is useless.
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I'm using Deeper Waters, and I would still like the Ghosts to spawn but require me to go further.
If the trigger is the biome and not the distance, then I guess it would be difficult to implement though?
Is there any way to fix this?
Also, now you know how to get past the Silence, if you needed to.
"More and more mods" are NOT transitioning. Over 60% of the mods I use have NOT been updated as the modders that created them have moved on. It's been 2 years since UWE went to 2.0/Living Large. If mods haven't been updated in those 2 years, they never will be.
I continue to play in Legacy as the big modpaks I use - RotA, FCS, Chthulu, Socknautica, C2C - will NOT be getting updates. And this keeps the silent majority of Subnauts playing Legacy.
Out of curiosity, just what is the incompatibility with the Warp Stabilization Suit? How does it manifest?
It might have something to do with both mods chaning creature code (which includes the warper) and therefore maybe conflict?