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Marslandare

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Marslandare

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26 comments

  1. Dreadwitherfang
    Dreadwitherfang
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    • 0 kudos
    how do I only stop the ghost leviathans from spawning? I've got mods that add stuff to the void, but don't want to deal with those things
    1. dafrandle
      dafrandle
      • supporter
      • 1 kudos
      Maximum Creature Capacity -> 0
  2. dafrandle
    dafrandle
    • supporter
    • 1 kudos
    is it possible to tweak the distance into the void you must travel before the spawns happen?

    I'm using Deeper Waters, and I would still like the Ghosts to spawn but require me to go further.

    If the trigger is the biome and not the distance, then I guess it would be difficult to implement though?
  3. Username40054
    Username40054
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    Gonna make peeper leviathan with this
    1. Username40054
      Username40054
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      They got too big and couldn't move lol
  4. TheJarredHog
    TheJarredHog
    • member
    • 19 kudos
    I've noticed that the ghost leviathans are invincible. Even instagib doesn't work. Even the Silence leviathan isn't that tough.

    Is there any way to fix this?
    1. Marslandare
      Marslandare
      • supporter
      • 2 kudos
      Oh, that’s probably due to how the scale health option works: In esence, it just sets the health directly, every frame. That’s an overlook on my part, and there’s not much you can do unless I make a patch for it. Hope it’s not too big of a deal on your front, and I’ll see when I can get to fixing it.
    2. TheJarredHog
      TheJarredHog
      • member
      • 19 kudos
      Thanks. I'm still trying to wrap my head around being immune to INSTAKILL.

      Also, now you know how to get past the Silence, if you needed to.
  5. GiantFINGER
    GiantFINGER
    • supporter
    • 0 kudos
    I need help if you can? The mod works perfectly, no issues. But I'm scared of the void tbh. I just need to ask so I don't jumpscare myself when I go looking. One of the options to change the entity that spawns in the void is "Enigmatic Monstrosity." If someone could let me know what that is, I'd be grateful.
    1. GiantFINGER
      GiantFINGER
      • supporter
      • 0 kudos
      Alright, I tested it myself. It was the Void Bloop from the Bloop and Blaza mods, if anyone ever gets curious and tries to google it.
  6. GAZZZgazzz0
    GAZZZgazzz0
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    • 0 kudos
    Have you considered making a MOD for the old version?
    1. Marslandare
      Marslandare
      • supporter
      • 2 kudos
      As more and more mods transition to the new version, it seems less and less rewarding to do so.
    2. VedekBariel
      VedekBariel
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      I echo GAZZZ's words.

      "More and more mods" are NOT transitioning. Over 60% of the mods I use have NOT been updated as the modders that created them have moved on. It's been 2 years since UWE went to 2.0/Living Large. If mods haven't been updated in those 2 years, they never will be.

      I continue to play in Legacy as the big modpaks I use - RotA, FCS, Chthulu, Socknautica, C2C - will NOT be getting updates. And this keeps the silent majority of Subnauts playing Legacy.
    3. Marslandare
      Marslandare
      • supporter
      • 2 kudos
      I understand you frustration, but you got to know that legacy mods are built quite diffrently from 2.0 mods. I have nethier the skills, time or will to convert them currently, sorry.
    4. GAZZZgazzz0
      GAZZZgazzz0
      • member
      • 0 kudos
      OK, understood. Thanks for your reply
  7. ul0ze
    ul0ze
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    • 0 kudos
    this is dope
  8. TobycraftHD1
    TobycraftHD1
    • supporter
    • 14 kudos
    Is there any way to make it only be able to select creatures? It clearly takes items from every asset but from what I've seen, it can only properly spawn creatures so being able to select assets is useless.
    1. Marslandare
      Marslandare
      • supporter
      • 2 kudos
      Yes, but it would take some time and would also roll out the possibility of having modded creatures.
  9. moirai
    moirai
    • premium
    • 70 kudos
    Interesting mod. :)

    Out of curiosity, just what is the incompatibility with the Warp Stabilization Suit?  How does it manifest?
    1. Marslandare
      Marslandare
      • supporter
      • 2 kudos
      I’m not quite sure…
      It might have something to do with both mods chaning creature code (which includes the warper) and therefore maybe conflict?
  10. lewisandloius
    lewisandloius
    • member
    • 0 kudos
    can you set so stuff like copper spawn there idk
    1. Marslandare
      Marslandare
      • supporter
      • 2 kudos
      not really