This mod sounds awesome but the only reason I am not downloading is because of the autoload. I do not want to be playing, accidently hit auto-load and then be like "WHAT THE ****!!!!" Ya know?
Do you think you can replace the quicksave screenshot with something that indicates it is the quicksave? Maybe after the game finishes saving replace it.
To clarify, it's not much of a problem. You just have to stop when quicksaving, lest you get runover by the Seamoth. It'd be great if we can remove that small side-effect altogether, though.
Heh glad you're enjoying it. Unfortunately that issue has been a problem since the mods first came out and I haven't been able to find a good solution for it.
Recent update changed the default key to F2. I haven't been able to get a configuration file to work correctly with keybindings yet. For now, if you prefer f5 don't update. Otherwise update to swap to F2.
I made a pull request to change the quick save button since it conflict with at least one mod: https://bitbucket.org/glibfire/subnauticamods/pull-requests/1/changed-the-quick-save-button/diff
The F5 key is in conflict with Cheat Manager. This is the activation button for the CheatManager popup window. And with F4 you get the mouse pointer. Please use another function key for quicksave. (I know F2 is not used by either the game or any other mod.)
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https://www.nexusmods.com/subnauticabelowzero/mods/244?tab=files?
I really just updated the DLLs and some methods since they were looking for a few more parameters.
I think this mod also no longer works with dec update?
https://bitbucket.org/glibfire/subnauticamods/pull-requests/1/changed-the-quick-save-button/diff
The F5 key is in conflict with Cheat Manager.
This is the activation button for the CheatManager popup window.
And with F4 you get the mouse pointer.
Please use another function key for quicksave.
(I know F2 is not used by either the game or any other mod.)