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Aishsh506

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Aishsh506

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29 comments

  1. krypto5863
    krypto5863
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    Do you have a github or something I can shoot a pull request to? I wanna add some stuff, particularly make the configs show up in the in-game menu.
  2. RovanFrost
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    How to turn off the light in Prawn?
    1. Dukanax
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      You can't, The devs put the right arm on right click and forgot to move the light switch, but there is a Prawnsuit Light Switch mod on here
    2. RovanFrost
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      It is not updated.
    3. TheXGamer449
      TheXGamer449
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      Yes it is

      https://www.nexusmods.com/subnautica/mods/1312
    4. RovanFrost
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      06 September 2023, 6:54AM "It is not updated"
      Last updated 04 October 2023 2:18PM
      no words...
    5. Ibrahimarm
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      Why would the mod be updated if there's nothing to be fixed or added? The last major game update was over 1.5y ago, so that counts as updated lol
    6. RovanFrost
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      I won’t even answer this. How many "smart guys" are there around...
  3. bambini
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    So hear me out…I’ve been a huge geek and worked out realistic power consumption based on the lighting on the U-Boat Worx Nemo, which is a pretty close real-life comparison to the Seamoth. It has 60W spotlights and 350W floodlights, and a battery that can provide 17.9kW h. 

    Long story short, if we assume that the Seamoth has 2 x spotlights and the Cyclops has 6 times the battery and 3 x floodlights, then the power drain values should be: 

    Seamoth Exterior = 0.0002
    Cyclops Exterior = 0.0003

    Cyclops interior lights are a bit trickier but I based it on the average US home, which has 40 lightbulbs. If all are 8W LED bulbs, then that’s a total of 320 kW h to light the entire home. I figure that’s a reasonable comparison with the cyclops interior lighting. As a result, the value for Cyclops interior should be 0.0001. 

    Not done the Prawn as I never use it but will get to it at some point. 
    1. Joshpl
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      Thanks for this!
    2. monkeyking85
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      0.0002%? Or 0.0002 energy units? (I think the Seamoth power cell has 200 energy right? And Cyclops has 1200?)

      Also why are the default values more than 100x this? :O
    3. True0BRS
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      chad suber the world needs for sure.
    4. Xunnamius
      Xunnamius
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      Thanks for this :)

      My config looks like this now:

      {
        "cyclopsExternalLightsCost": "0.0003",
        "cyclopsInternalLightsCost": "0.0001",
        "cyclopsCameraLightsCost": "0.0006",
        "seamothLightsCost": "0.0002",
        "prawnsuitLightsCost": "0.0002"
      }
    5. Nice, thanks m8
  4. 241450742
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    Tbh, I always thought this was a thing in the original game, lol.
    1. TheXGamer449
      TheXGamer449
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      That's what I thought too, it should be an in game thing tho by default ngl, and they should change the default light switch control to middle click
  5. VincenttPain
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    hey so im new to some stuff like this, can someone please tell me how i can edit the config file to change the value at which the lights power is drained? (if it helps im running on windows 10)
    1. thefirebirdman
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      First download Notepad ++ and install it. Its not strictly necessary, you can use regular Notepad natively available in Windows however, esp given you're new to this Notepad++ adds a LOT to the experience of editing files that make it easier.

      Once you have Notepad++ just go to the directory where the config files are located, right click the file and select "Edit with Notepad++". Once your in the editor you can read through the config options offered in the file and change them as you see fit. Pay attention to the contents of the file. The configuration items you CAN change should be obvious and the option should be as well. Usually for gaming the options will be things like True or False or Enabled or Disabled.

      To find the config files you have to know where they're located. First you need to know that a lot of these mods won't don't include the config file in the download file you are downloading here on Nexus. In many cases, you have to download and install the mod (as per the directions in the description) and then run the game once and exit. This creates the config file for the mod that you can now go and modify.

      The folder on your hard drive where all the config files are stored is <root path>\Subnautica\Bepinex\config.

      I use steam on my D:\ drive so the path for me is:

      D:\Steam\steamapps\common\Subnautica\Bepinex\config

      If you use Epic or Origin it will be different for you. Or you installed the game on a different drive like your C:\ drive that may be differnt too. It is basically wherever you installed Subnautica. Hope that helps. 
  6. ProudPunk75
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    so can you put it in a zip folder because it installs a .rar file instead of those (if thats the problem)
  7. JoeBidenWakeUp
    JoeBidenWakeUp
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    YOU'RE TELLING ME THEY DON'T USE POWER ALREADY?????????
    my whole life is a lie
  8. Brandon007
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    This is a good mod :) Hope to see it eventually repackaged and compatible to be downloaded/installed via Vortex <3 
    1. bambini
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      You can install via Vortex. Just do a manual download of the .zip file, open Vortex and then click on the "Mods" tab down the left-hand side. Click "Install from File" at the top, and browse for the .zip file. Voila!
  9. bambini
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    This is an excellent idea for a mod - I've found myself in the habit of switching off the lights every time I got out of a vehicle for a long
    time until I realised it didn't make any difference at all.

    I appreciate that the drain rate is modifiable but could you please give some info on this? What is it set to as default?

    I wonder if it's also possible in a future update to have the lights auto switch off if you leave the vehicle for 10 mins, or when the battery reaches 5% or less?
    1. Aishsh506
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      "cyclopsExternalLightsCost": "0.1",
      "cyclopsInternalLightsCost": "0.02",
      "cyclopsCameraLightsCost": "0.06",
      "seamothLightsCost": "0.05",
      "prawnsuitLightsCost": "0"
      This is the default values from config file. Seamoth has 200 points of energy total, so each second your lights are turned on you will lose 0.05 points. That's 1 point of energy or 0.5% every 20 seconds.

      Also, the auto switch off is a great idea for an update. Thank you for your suggestion. I will definitely implement it
    2. bambini
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      Awesome, thanks for the info and for considering my suggestion! Can I also suggest adding battery drain on the lights in the scanner room cameras?
    3. Aishsh506
      Aishsh506
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      I'll consider adding that too
  10. DoctorBlue5
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    legacy version when?
    1. Aishsh506
      Aishsh506
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      Vehicle Lights Improved is a similar mod for the legacy version