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Indigocoder

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Indigocoder

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12 comments

  1. wmrojer
    wmrojer
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    I keep getting these error messages in the bepinex log.
    [Warning: Unity Log] OnTriggerExit failed. Fixing.
    [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
    Stack trace:
    StasisRifleFixMod_BepInEx.Creature_StartAction_Patch.Patch (CreatureAction action) (at <0ffbcf0a4ec344aab44927c16b0b4415>:0)
    (wrapper dynamic-method) Creature.DMD<Creature::TryStartAction>(Creature,CreatureAction)
    Scareable.ScheduledUpdate () (at <9ec6c1b62c324758b9c2d79021505be6>:0)
    ScheduledUpdateBehaviourSet.CallUpdate (System.Int32 startIndex, System.Int32 numItems) (at <aafb86ac724b47ddb09cd2e6deee2370>:0)
    UnityEngine.Debug:LogException(Exception, Object)
    ScheduledUpdateBehaviourSet:CallUpdate(Int32, Int32)
    UpdateScheduler:Update()

    You don't add the StasisRifleFix_Component to all creatures so you need to check if the creature have it in Creature_StartAction_Patch.Patch() before trying to use the component.
    bool flag = false;
    StasisRifleFix_Component component = action.creature.GetComponent<StasisRifleFix_Component>();
    if (component != null)
    flag = component.IsFrozen();

    return !flag;
    1. Remodor
      Remodor
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      • 11 kudos
      Why not make a bug report?
  2. 29Raptors
    29Raptors
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    • 1 kudos
    Little suggestion: would it be possible to make it so that creature's tails also retain their orientation instead of straightening out when frozen?
  3. milknine
    milknine
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    • 1 kudos
    Freeze dont move.
  4. AriadneHolmes
    AriadneHolmes
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    • 1 kudos
    Lovely idea - and I did enjoy freezing a reaper with its maw wide open! - but unfortunately with the mod active, animations for interacting with cuddlefish and jellyshroom eels are also frozen. Also spotted a visible crabsquid at a strange angle from quite a way back. So, it does work, but whatever you've done is definitely affecting other game animations and triggers!
    1. Jeoshua
      Jeoshua
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      • 114 kudos
      Same. Shortly after your post, tho, Indigo updated the mod. I installed the update and I haven't noticed the Crabsnakes floating in the middle of the cavern anymore. I haven't done extensive testing yet tho.
    2. Wardinson
      Wardinson
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      bepinex still is giving out errors regarding cuddlefish and this mod
    3. Indigocoder
      Indigocoder
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      @Wardinson even on the latest version? I fixed that in the latest version unless I missed something
    4. Wardinson
      Wardinson
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      i went back today to check and its no longer giving errors and now i can interact with the cuddlefish. 
      it must have been a mod conflict im guessing sorry about the false info
  5. CrispGamer
    CrispGamer
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    Great mod man would love to try it, it would be great if you had time to make it for the current version of the game.
    1. Indigocoder
      Indigocoder
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      Hi CrispGamer,

      Sorry that I haven't updated this mod in a while; I kind of forgot about it.
      That being said I just released a BepInEx version of this mod if you still want to use it.
  6. RamuneNeptune
    RamuneNeptune
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    I managed to stop animations when a creature is affected by a stasis sphere, and I have a question, or rather several questions which would be better suited to a discussion. If you could join the Subnautica Modding discord server and @mention me, RamuneNeptune#1816, that would be great!