Subnautica

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Created by

AlHazrad

Uploaded by

AlHazrad111

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80 comments

  1. ImakaijuFan
    ImakaijuFan
    • member
    • 1 kudos
    How do i even get the Base Color Monitor? I see no modules or any blueprints in the game. Pls help
  2. Astrithr1
    Astrithr1
    • member
    • 0 kudos
    Hello ! 
    I love the mod and I was so excited to use it! I just have this one thing : It's not compatible with the Cyclops Docking Mod. When you dock the Cyclops, the colors change back to normal even though the colors on the panel are the colors you chose.

    Other than that, for now, it's great!
  3. JoeEnderman
    JoeEnderman
    • member
    • 5 kudos
    Awesome mod bro. It makes the Seamoth, Cyclops, and Prawn color options feel really badly made. If you wanted to make more things colorable I would not gripe. But I am betting this took absolutely forever due to the number of textures that had to be edited. So I do not envy you nor will I ask that of you because this by itself is awesome. I'll try to add some screenshots for you to see what I've done with this mod.
  4. BloodyShadowNinja
    BloodyShadowNinja
    • member
    • 0 kudos
    Port this to Below Zero, please. The control room there only paints the outside.
  5. StarbuckBunny
    StarbuckBunny
    • member
    • 4 kudos
    Hi, first of all great mod I this this should be a base game feature :).
    I get this error in the logs when the item is built (I noticed this when opening the game loading a save game, no idea if it does it on a
    new game but will check) - I also posted this in bug reports hoping it is useful.

    [Info   :  Nautilus] [TrueBaseColorizer] Loaded save data from TrueBaseColorizer.json
    [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
    Stack trace:
    TrueBaseColorizer.BaseObjectsSearcher+<UpdateLists>d__2.MoveNext () (at <bdb4a934f22340529b7f3c8852883b30>:0)
    UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr
    returnValueAddress) (at <bd0d47c27bd84106afaaecc2c74cdb94>:0)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    UWE.CoroutineHost:StartCoroutine(IEnumerator)
    TrueBaseColorizer.<SetOneObjectColorsAsync>d__71:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    UWE.CoroutineHost:StartCoroutine(IEnumerator)
    TrueBaseColorizer.AlHazradBaseConsole:SetOneObjectColors()
    TrueBaseColorizer.Constructable_Patch:SetStatePostfix(Constructable, Boolean)
    Constructable:DMD<Constructable::SetState>(Constructable, Boolean, Boolean)
    Constructable:OnProtoDeserialize(ProtobufSerializer)
    ProtobufSerializer:DeserializeIntoGameObject(Stream, GameObjectData, UniqueIdentifier, Boolean, Boolean, Transform, Int32)
    <DeserializeObjectsAsync>d__34:MoveNext()
    CoroutineTask`1:MoveNext()
    SystemExtensions:SafeMoveNext(IEnumerator)
    SystemExtensions:SafeMoveNext(IEnumerator, String)
    UWE.PumpCoroutineStateMachine:MoveNext()
    PooledStateMachine`1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
    Stack trace:
    TrueBaseColorizer.AlHazradBaseConsole+<SetOneObjectColorsAsync>d__71.MoveNext () (at <bdb4a934f22340529b7f3c8852883b30>:0)
    UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr
    returnValueAddress) (at <bd0d47c27bd84106afaaecc2c74cdb94>:0)


    I do not see any ill effect in game and seems to work fine, but to be sure I reinstalled the game twice (clearing up all the folders except
    the save file) and tried in isolation, and the error is still there.
    Hope it helps
    1. WapperJaw
      WapperJaw
      • member
      • 7 kudos
      Came to report this bug also because I have the same issue and the game soon crashes eventually. It didn't pop up automatically when I first installed ... it came after going away from the base and coming back ... the only way to get rid of the error was to remove it and go back to a different save point ... which you have to do manually. But in his description ... he states, "Sometimes if you notice the mod not working properly after updating to version 1.4 you will have to deconstruct the monitor and build it again 1 time." Going to give this a try ... 

      Update:
      Deconstruct the monitor and build it again 1 time ... worked ... It even kept my original color scheme and the error is gone when you save the game exit\close the game re-start the game ... etc.
      Update: Deconstructing the monitor and building it again works but the issues keep coming back and eventually the game crashes. I'm able to fix it every time but getting tired of fixing it so removing it from the game. 
  6. jorty3
    jorty3
    • premium
    • 0 kudos
    I did everything from Bep TO Nautilus to this and it doesn't appear for me in game? And my game is up to date.
  7. jonmooreread
    jonmooreread
    • member
    • 1 kudos
    If you end up having the time for id love to be able to similarly color the interior of the cyclops. I understand your busy so no pressure, nor am i sure its possible.
  8. 00jayjoe
    00jayjoe
    • supporter
    • 0 kudos
    This causes custom posters to lose their transparency. Great and amazing mod, but it becomes a matter of which do I want more. :(
  9. FREDDY23431
    FREDDY23431
    • member
    • 0 kudos
    is it possible to include a floor color option? I tried to make my base have a gray and orange color scheme however it looked weird because the multipurpose rooms floors were still bright white with a dark blue hexagonal pattern on the floor. I would really appreciate if you could look into adding a feature where the floors change colors along with the walls or a separate color option for them.
  10. 7aichi
    7aichi
    • member
    • 1 kudos
    please update this mod for Legacy. making a fully black base in 2.0 was freakin' awesome and not having this mod available for Legacy branch is a crime. dear Santa modder, could we get this Xmas present under our Subnautica tree this year?
    1. AlHazrad111
      AlHazrad111
      • member
      • 4 kudos
      I will not remake my mods for Legacy. I'm sorry but I don't have time for this.