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Cooper06 used to be Cooper08

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C00per06

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4 comments

  1. Aeron1976
    Aeron1976
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    • 5 kudos
    Will you be doing a version compatible with the 2.0 Living Large update (i.e. without the QMod requirement now that Qmod is extinct for this game)
    1. C00per06
      C00per06
      • supporter
      • 6 kudos
      I'm working on it. I'm still learning BepInEx and stuff so it might be awhile though
    2. CatLadyTube
      CatLadyTube
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      • 0 kudos
      From what  I understand (already helped to successfully convert other mod with this methods), all you need to do is replace:

      using QModManager.Utility;using HarmonyLib;

      [QModCore]
      public static class QPatch
      {
      [QModPatch]
      public static void Load()
      {
      var harmony = new Harmony("Your unique mod identifier");
      harmony.PatchAll();
      }
      }

      ...with:
      using HarmonyLib;[BepInPlugin(GUID, MODNAME, VERSION)]
      public class MyPlugin : BaseUnityPlugin
      {
      // You may also use Awake(), Update(), LateUpdate() etc..
      // as BepInEx plugins are MonoBehaviours.
      private void Start()
      {
      var harmony = new Harmony(GUID);
      harmony.PatchAll();
      }
      }

      ...in your mod (ten recompile, of course). This should be all that is required to switch from qmod to BepInEx.
    3. C00per06
      C00per06
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      • 6 kudos
      I appreciate the help but sadly this will not work as this mod doesn't use harmony. I'm thinking about just recreating the mod in BepInEx as it's not a very complex mod. The issue is that in all honesty I'm not a very good coder so I should probably learn coding a bit more before I try to update/recreate this mod for the 2.0 update