I'd like to see the addition of Medkit Fabricator volume, cause that thing annoys me when I've filled three lockers with Medkits and it's still beeping wanting me to pull out more Medkits I don't need. I don't want to have to deconstruct the modules every time I've filled my locker(s) only to have to reconstruct it again when I inevitably use up the Medkits I stockpiled, you know? kthnxbai~
Ability to disable inbase ambience, specifically those slow bonks, which irritate me and make existing in the base unbearable. idk what it is so wrong with them, while other sounds seem fine, but it annoys me more then any thing in this game. The mod Silent Base Ambience (https://www.nexusmods.com/subnautica/mods/778) was adding an option to mute all those inside ambiences, but it isnt compatible with bepinex.
I even tried to make an unholly child of your mod and theirs but results were not great. If it is any help, i was able to find function that does the magic in Deathtruth's code, its located in this file https://github.com/deathtruth/SubnauticaMods-Deathtruth/blob/main/SilentBaseAmbience/Config.cs under the function OnChangeInsideSounds(), line 50.
Since i failed to add this feature i would like to ask you to add this (please, this made me abandon subnautica mid playthrough previously, and i still want to complete this game).
please, add muting of those base ambience pings, like in this mod: https://www.nexusmods.com/subnautica/mods/778?tab=description&BH=0 https://github.com/deathtruth/SubnauticaMods-Deathtruth/tree/main/SilentBaseAmbience
those pings literally make existing in game impossible
30 comments
Im missing a feature in this mod.
Ability to disable inbase ambience, specifically those slow bonks, which irritate me and make existing in the base unbearable. idk what it is so wrong with them, while other sounds seem fine, but it annoys me more then any thing in this game.
The mod Silent Base Ambience (https://www.nexusmods.com/subnautica/mods/778) was adding an option to mute all those inside ambiences, but it isnt compatible with bepinex.
I even tried to make an unholly child of your mod and theirs but results were not great.
If it is any help, i was able to find function that does the magic in Deathtruth's code, its located in this file https://github.com/deathtruth/SubnauticaMods-Deathtruth/blob/main/SilentBaseAmbience/Config.cs under the function OnChangeInsideSounds(), line 50.
Since i failed to add this feature i would like to ask you to add this (please, this made me abandon subnautica mid playthrough previously, and i still want to complete this game).
https://www.nexusmods.com/subnautica/mods/778?tab=description&BH=0
https://github.com/deathtruth/SubnauticaMods-Deathtruth/tree/main/SilentBaseAmbience
those pings literally make existing in game impossible
Love the mod!
Thanks for your work!