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Soleilan

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soleilan

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  1. soleilan
    soleilan
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    Released optimized version. If you guys want separate biome music sliders, tell me which ones and I /might/ do it.
  2. Hailfire89
    Hailfire89
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    Nautilus support would be fantastic lol 
    1. 7aichi
      7aichi
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      i second this.
    2. kaytarhana
      kaytarhana
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      i third this.
    3. ryanks100
      ryanks100
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      i forth this
    4. thefirebirdman
      thefirebirdman
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      Fifth aye on this one. 
  3. TheWyzer
    TheWyzer
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    I know it is 2 years now, however do you think you could rework this to support Nautalis now, as SMLHelper is pretty much moot?
  4. AuricSage
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    I'd like to see the addition of Medkit Fabricator volume, cause that thing annoys me when I've filled three lockers with Medkits and it's still beeping wanting me to pull out more Medkits I don't need. I don't want to have to deconstruct the modules every time I've filled my locker(s) only to have to reconstruct it again when I inevitably use up the Medkits I stockpiled, you know? kthnxbai~
    1. AuricSage
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      Would also be cool if this mod was updated to work with Nautilus as Nautilus and SMLHelper aren't compatible with each other.
  5. ILadno
    ILadno
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    Hi Soleilan,
    Im missing a feature in this mod.

    Ability to disable inbase ambience, specifically those slow bonks, which irritate me and make existing in the base unbearable. idk what it is so wrong with them, while other sounds seem fine, but it annoys me more then any thing in this game.
    The mod Silent Base Ambience (https://www.nexusmods.com/subnautica/mods/778) was adding an option to mute all those inside ambiences, but it isnt compatible with bepinex.

    I even tried to make an unholly child of your mod and theirs but results were not great.
    If it is any help, i was able to find function that does the magic in Deathtruth's code, its located in this file https://github.com/deathtruth/SubnauticaMods-Deathtruth/blob/main/SilentBaseAmbience/Config.cs under the function OnChangeInsideSounds(), line 50.

    Since i failed to add this feature i would like to ask you to add this (please, this made me abandon subnautica mid playthrough previously, and i still want to complete this game).
  6. earth88
    earth88
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    I just made a mod like this for nautilus. It's only for reefbacks right now but i might add more
  7. CelineJulie
    CelineJulie
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    Could you port this mod to Nautilus please? The reefback leviathans are shredding my ears
    1. Insomniacxx
      Insomniacxx
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      I second this
    2. earth88
      earth88
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      I just uploaded a mod for nautilus that does this, but just for reefbacks
  8. HypnoTheLolicon
    HypnoTheLolicon
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    Wait there's really no option to mute Reapers/whatever else makes scary sounds? That's the whole reason I wanted this mod...
    1. deleted457677
      deleted457677
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      And the eating.
  9. ILadno
    ILadno
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    please, add muting of those base ambience pings, like in this mod:
    https://www.nexusmods.com/subnautica/mods/778?tab=description&BH=0
    https://github.com/deathtruth/SubnauticaMods-Deathtruth/tree/main/SilentBaseAmbience

    those pings literally make existing in game impossible
  10. HakarcatYT
    HakarcatYT
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    Can you update this to nautilus pls I have a base in the grassy plateau biome and I CANNOT GO 10 SECONDS WITHOUT hearing a reefback wailing
  11. DharDeus
    DharDeus
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    Any chance on adding the Grav Trap to the list of mutable sounds whilst in the base?


    Love the mod! 
    Thanks for your work!