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This page was last updated on 14 August 2023, 6:43AM
- Changelogs
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Version 1.11.0
- Added ModifiedFoods: this new entry allows for changing the food/water values of existing food items
- For full details and mirror download: https://github.com/PrimeSonic/PrimeSonicSubnauticaMods/releases/tag/CC2_1_11_0
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Version 1.10.0
- New Feature: Subdirectories may be added to the WorkingFiles directory
- Plugin files intended to be used together can now be organized in one folder inside WorkingFiles
- QoL: Property keys in collections are now case insensitive
- Fixed an issue that caused further issues on non-US culture machines after a failed file
- Slightly faster deserialization code
- For full details visit the GitHub page: https://github.com/PrimeSonic/PrimeSonicSubnauticaMods/pull/138
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Version 1.9.6
- Hotfix for Version Checker
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Version 1.9.5
- Hotfix for Another folder Error
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Version 1.9.4
- Hotfix to folder error
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Version 1.9.3
- This update was made possible by MrPurple
- Updated to QModManager 4 libraries
- Will now create the AssetsFolder directory if missing
- Added VersionChecker support
- Added QMod SAM support
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Version 1.9.2
- Fixed a mod.json by changing "VersionDependencies" to "Dependencies - this was causing issues with incorrect load order
- Added "ColorTint" line to CustomFabricator sample file
- Updated generated ReadMe file to now have the Changelog at the end of the file
- For full details, visit the GitHub repo https://github.com/PrimeSonic/PrimeSonicSubnauticaMods/commit/d2fd7194a4ab64c439ca15d2026cef758454aa14
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Version 1.9.1
- Fixes a bug where special charcaters like colon : and semicolon ; weren't being propertly handled when between quotes "
- For full details, visit the GitHub repo https://github.com/PrimeSonic/PrimeSonicSubnauticaMods/pull/103
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Version 1.9.0
- Updates to CustomFood
- AllowOverfill has been removed from CustomFoods as it is no longer enabled by the game
- Added UseDrinkSound as a YES/NO entry so that the drinking sound effect is used over the eat sound effect
- Corrections made to the documentation of CustomCraftingTabs and CustomBioFuels
- FoodModels.txt is now correctly generated in the OriginalRecipes folder
- Moved Changelog to bottom of ReadMe file
- For full details, visit the GitHub repo https://github.com/PrimeSonic/PrimeSonicSubnauticaMods/pull/60
- Requires SMLHelper v2.6.4
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Version 1.8.4
- Fixed critical error that would occur when combining multiple fabricators with duplicated entries
- Added additional logging on duplicate ItemID checks
- Warning logs for duplicate or unidentified ItemIDs now display the origin file
- Custom fabricators that fail secondary uniqueness checks will not be patched to avoid bigger errors later
- For full details, visit the GitHub repo https://github.com/PrimeSonic/PrimeSonicSubnauticaMods/pull/97
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Version 1.8.3
- Now using the new Pre/Post Patching features of QModManager 3.0
- This will guarantee that CC2 will always load after all other SMLHelper mods, ensure compatibility with mod items and recipes
- For full details, visit the GitHub repo https://github.com/PrimeSonic/PrimeSonicSubnauticaMods/pull/90
- Fixed a bug that caused some PCs on configured to a non-English locale to fail parsing floating point numbers
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Version 1.8.2
- Internal overhaul of crafting paths fixes bug that caused fatal errors when recipes were moved from the root of a crafting tree
- Moving recipes from the root of the crafting tree no longer breaks the fabricator
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Version 1.8.1
- Fixed the hand over text for custom fabricators to show the chosen display name correctly
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Version 1.8.0
- You can now create your own CustomFood! - Permission given by yenzgaming to re-create his original mod within the CC2 framework.
- Custom Fabricators can now be tinted using your own RGB or RGBA colors.
- Re-generate your README file for the full details.
- Fixed a bug where UnlockedBy wasn't being handled in some cases
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Version 1.7.2
- Hotfix for MoonPool type custom fabricators
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Version 1.7.1
- BIG NEW FEATURE: Custom Fabricators
- MovedRecipes can now also be used to copy crafting nodes into new locations without removing the original.
- Major rework of the README file. Please load the game into the main menu to re-generate this file.
- LoadAfter pre-set with example mods where you might want to try using CC2 with.
- Logs now better categoriez. Debug logs disabled by default but can be enabled within the mod.jon file.
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Version 1.6.4
- More and updated logging
- Major code refactor
- Greatly expanded on all Tutorial Text in the generated ReadMe file
- HIGHLYG RECOMMENDED that you delete your old OriginalRecipes files and let CC2 generate new ones. New entries will include values for PdaGroup and PdaCategory.
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Version 1.6.3
- New main feature: MovedRecipes - Relocate or remove recipes from any crafting tree
- New main feature: CustomFragments - Change how many fragments you must scan before a blueprint unlocks
- New feature added to AliasRecipes > FunctionalID - Lets your custom items mimic the models and in-game behavior of existing items
- New feature added to AddedRecipes (extends to AliasRecipes) > PdaGroup and PdaCategory - Show your crafts in the PDA menu
- Fixed a bug which caused errors when attempting to add a crafting node to a fabricator root.
- Improved error handling and logging
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Version 1.5
- You can now create brand new items in Subnautica and the recipes required to build them
- Enables the ability for multiple recipes to produce the same item
- Modded items created through SMLHelper can now be safely included in any recipe
- If you don't have the associated mod, entries using that item will be safely ignored
- Item recipes created with SMLHelper V2 can be modified via CC2. Recipes created with SMLHelper V1 (legacy) not compatible with this feature.
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Version 1.4.1
- Bugfix for deeply nested custom tabs
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Version 1.4.0
- Custom Tabs can now be added to crafting trees to better organize your added recipes.
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Version 1.3.1
- Fixed bugs that were affecting CustomSizes and Custom BioFuels
- Fixed issue in duplication of text in Original BioFuel Values files
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Version 1.3.0
- Added support for custom BioReactor values
- Will generate all default BioReactor values in the OriginalRecipes folder
- Cleaner and more consistent logging
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Version 1.2.0
- New WorkingFiles folder. All files in there will be read. File names no longer restricted.
- Bug fixes with added recipes.
- Added compatibility and details when generating original recipe files
- Logging changes
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Version 1.1.1
- Now fully generates all recipes for base pieces in the SampleFiles/OriginalRecipes folder
- Files are no longer rewritten after a successful parsing
- Better logging for error cases
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Version 1.1.0
- All recipe alterations are now optional. The original values will be used whenever necessary.
- Added ForceUnlockAtStart and Unlocks to configure how recipes get unlocked.
- Original Recipes now generated as individual files.
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Version 1.0.3
- Fixed issue where tab characters were causing parsing errors
- Added extra logging for parse errors that fail due to a bad key
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Version 1.0.2
- Fixed a bug that affected large AddedRecipe files
- Original recipes will generate into a file in the SampleFiles folder for easy reference
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Version 1.0.1
- ReadMe file now regenerates when updates are present
- New sample files added
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Version 1.0.0
- Initial release
- Includes first batch of sample files
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- Author's activity
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August 2023
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14 Aug 2023, 6:44AM | Action by: M3dicCookie
Attribute change
'File \'Custom Craft 2(Legacy)\' category changed to Optional files.'
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14 Aug 2023, 6:43AM | Action by: M3dicCookie
Attribute change
'Description changed.'
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14 Aug 2023, 6:42AM | Action by: M3dicCookie
File added
'Custom Craft 2(Bepinex) [version 1.11.0]'
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14 Aug 2023, 6:41AM | Action by: M3dicCookie
Attribute change
'File \'Custom Craft 2(Legacy)\' category changed to Old versions.'
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14 Aug 2023, 6:41AM | Action by: M3dicCookie
Attribute change
'File \'Custom Craft 2\' changed to \'Custom Craft 2(Legacy)\'.'
September 2022
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18 Sep 2022, 12:47PM | Action by: PrimeSonic
Mod mirror added
'https://github.com/PrimeSonic/PrimeSonicSubnauticaMods/releases/tag/CC2_1_11_0'
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18 Sep 2022, 12:46PM | Action by: PrimeSonic
Changelog added
'Change log added for version 1.11.0'
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18 Sep 2022, 12:46PM | Action by: PrimeSonic
File added
'Custom Craft 2 [version 1.11.0]'
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18 Sep 2022, 12:43PM | Action by: PrimeSonic
Changelog added
'Change log added for version 1.11.0'
August 2021
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21 Aug 2021, 5:57PM | Action by: PrimeSonic
Attribute change
'Description changed.'
July 2021
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02 Jul 2021, 1:41PM | Action by: PrimeSonic
Changelog added
Change log added for version 1.10.0
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02 Jul 2021, 1:36PM | Action by: PrimeSonic
Attribute change
Description changed.
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02 Jul 2021, 1:29PM | Action by: PrimeSonic
Attribute change
Description changed.
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02 Jul 2021, 1:28PM | Action by: PrimeSonic
File added
Custom Craft 2 SML [version 1.10.0]
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02 Jul 2021, 1:27PM | Action by: PrimeSonic
Changelog added
Change log added for version 1.10.0
June 2021
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11 Jun 2021, 7:23PM | Action by: PrimeSonic
Attribute change
Category changed to Libraries.
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08 Jun 2021, 3:26AM | Action by: PrimeSonic
Attribute change
Description changed.
April 2021
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19 Apr 2021, 9:58PM | Action by: PrimeSonic
Attribute change
Description changed.
October 2020
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31 Oct 2020, 11:57AM | Action by: PrimeSonic
Permission change
Users can no longer upload this file to other sites.
Users have permission to modify this file as long as they credit the original creator.
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18 Oct 2020, 9:59PM | Action by: PrimeSonic
Attribute change
Description changed.
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- Mod page activity
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April 2024
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25 Apr 2024, 6:27PM | Action by: groovyduck
Endorsed
'CustomCraft2'
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16 Apr 2024, 8:24PM | Action by: TiIIia
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15 Apr 2024, 3:54PM | Action by: Mstislav014
Endorsed
'CustomCraft2'
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