Subnautica
0 of 0

File information

Last updated

Original upload

Created by

MrPurple6411

Uploaded by

MrPurple6411

Virus scan

Safe to use

Tags for this mod

39 comments

  1. MrPurple6411
    MrPurple6411
    • premium
    • 150 kudos
    Locked
    Sticky
    If you are able to help out with giving me more time to Mod/Fix bugs and less time to working in retail then please consider donating to the cause at one of the following locations. 
    Paypal: paypal.me/MrPurple6411
    Patreon: patreon.com/MrPurple6411
    Github: github.com/sponsors/MrPurple6411
    Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq

    Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together. 
    (Not every time but enough to be worrying)
    So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.

    Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
  2. Szaszy
    Szaszy
    • member
    • 0 kudos
    Way too strong and way too loud. Tried to lower laser damage in the mod's setting but it only made things worse, as the default value (1) is lower than the lowest setting possible (2).
  3. swo38612
    swo38612
    • member
    • 0 kudos
    Can the version for Below Zero be uploaded too?
  4. Faison
    Faison
    • supporter
    • 1 kudos
    Love the mod thanks for making it.

    One thing I noticed though and it might just be me,  to craft the tech pistol it does not require a battery.  Nor does it actually need a battery to be used.   I can fire all modes without a battery installed infinately.  If a battery is installed and is drained completely it will still continue to be able to fire in all modes.   There is no "Press R to change Battery" UI, but pressing R allows swapping batteries.

      If this is as intended any chance to get a version that reuires a battery?  The tech pistol is pretty strong as is but without the need for a battery it feels almost too overpowered.
    1. MrPurple6411
      MrPurple6411
      • premium
      • 150 kudos
      Are you playing in either creative or with the noenergy cheat enabled??

      Because this very much takes power to use and I have yet to be able to use it without....

      I'll try and figure out how your getting this but atm my home internet is down due to not being able to pay the bill so I won't be able to upload a fix till I can get that fixed ...
    2. Faison
      Faison
      • supporter
      • 1 kudos
      I'm playing on hardcore. 
      I am pretty sure that the noenergy cheat is not enabled since all the other tools actually drain batteries on use and cease functioning when the battery reaches 0.  Even the Tech Pistol will drain a battery if installed until it reaches 0, but it will continue to work as if there is still some charge left or even without a battery installed.  There is no percentage of the battery life shown above the quick bar when the tech pistol is equiped and has a battery installed.  
  5. chigganib
    chigganib
    • member
    • 0 kudos
    i updated the mod from 1.0 to 2.0 and the mod bricked completely for me :( tried removing and getting it again to no avail. is it possible to put 1.0 into optional files?
    1. chigganib
      chigganib
      • member
      • 0 kudos
      my dumbass had sml helper on
  6. vladisky
    vladisky
    • member
    • 0 kudos
    at some point the gun stopped shooting, the animation is that it shoots but doesn’t detect the target and there is no shot with sound
  7. aries1aa
    aries1aa
    • premium
    • 0 kudos
    Will this work for Subnautica Below Zero?
  8. KudanZuijin12345
    KudanZuijin12345
    • supporter
    • 2 kudos
    Is there a way to change the battery cost? I opened the .dll file and tried finding the cost but can't. It would be great if you could add an editor for it.
  9. Hematite1000
    Hematite1000
    • supporter
    • 1 kudos
    Seems to have a bug related to spawning. The DeGassi wreck was completely covered in Tech Pistols. As if each possible spawn became guaranteed. 

    It would also be nice to have two versions, a Vanilla Friendly and a Cheat version. I did not realize this was a cheat weapon when I downloaded it. But the Big/Small ray and the Cannon are absolutely cheat commands. This feels more like a GMod Toolgun than it does a proper in-universe weapon. 
  10. mrgoboy
    mrgoboy
    • member
    • 0 kudos
    So I'm on my way back from the large wreck east of lifepod 12... at night. Got the little seamoth on automatic and it's cruising along when suddenly I hear a huge BANG! and see a Reaper Leviathan completely covering the cockpit windscreen (must have cut the corner of the wreck zone too close). I hit ESC to pause and am considering the real possibility that I'm burnt toast. However, I remembered I had my trusty Tech Pistol (turned up to 11) strapped to my leg like Han Solo and figured.. what the hell... I'm already dead, might as well give it a go. I bailed out of my seamoth, got my bearings and KERZAP!!!... dead reaper. FU mf'r! Time to go home!

    Thank you greatly for this mod. :)
  11. Danielcarlo13
    Danielcarlo13
    • member
    • 1 kudos
    Are you able to make a JSON config for the values on the pistol? I understand you can do it from the mod menu in-game, but I'm having a problem resetting the laser dmg value back to 1 on the slider, its stuck at 2 for some reason. In fact, I wouldn't mind making that laser dmg even lower than 1. 

    Great mod, btw!