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Subnautica Modding CommunityUploaded by
LeeTwentyThreeVirus scan
Archived files
The files in this section are for reference only and are no longer supported by the mod author. Please ensure you are using the latest version before asking for support with this mod.
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This is a backwards-compatible feature release.
For full details, please see the release on GitHub. -
This is a backwards-compatible hotfix release.
For full details, please see the release on GitHub. -
This is a backwards-compatible feature release.
For full details, please see the release on GitHub. -
This is a hotfix release.
For full details, please see the release on GitHub. -
Hotfix for the global Coordinated Spawns, Added FMOD audio support and more!
for full information, please visit the GitHub page: https://github.com/SubnauticaModding/SMLHelper/pull/241 -
Fixed Coordinated Spawns save failing sometimes
Fixed custom TechCategories showing the wrong name under the blueprints tab -
Made CoordinatedSpawns also work if you quit to main menu
Added EquipmentType enum patcher
FMOD Integration and Thunderstore support
Fix Double Registering Entity data in Lood Dist
More at https://github.com/SubnauticaModding/SMLHelper/pull/250 -
CustomSoundPatcher Performance Improvements & Bug Fixes
Fixed caching issues
Added feature where mod can add tooltip language IDs
Added EatableHandler for editing Eatable values
Full Changes list at https://github.com/SubnauticaModding/SMLHelper/pull/255 -
This version is now only for the Steam Legacy branch.
DOES NOT WORK on Subnautica 2.0 aka the Living Large Update -
Converted to Bepinex plugin after the discontinuance of QModManager
Updated to work on the Living Large Update -
New logging logic, better duplicate entry checks, updated for QMM 2.0 and newer Harmony
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Re-upload of 2.2.1 with corrected mod.json file
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SMLHelper 2.3.0 Little Big Update
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Date uploaded
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File size60KB
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Ready for Subnautica's Little Big Update
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Ready for Subnautica's Unity 2019 update with lots of new features for modders to use
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SMLHelper 2.5.0 Release Candidate
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Date uploaded
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File size71KB
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Open beta Release Candidate for v2.5
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Making use of the new features in version 3.0 of QModManager.
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Added the ability to display mod and debug item information on item tooltips
Added the Equipable class
Added safety checks to LanguagePatcher -
Full Changelog can be found here: https://github.com/SubnauticaModding/SMLHelper/pull/147
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Full Changelog can be found here: https://github.com/SubnauticaModding/SMLHelper/pull/151
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Full Changelog can be found here: https://github.com/SubnauticaModding/SMLHelper/pull/147
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Full details can be found on GitHub https://github.com/SubnauticaModding/SMLHelper/pull/158
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Hotfix for a JSON parsing issue.
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Added a new API for registering custom console commands.
Fixed a bug if a prefab does not have a SkyApplier.
Added method to ModPrefab, for upcoming async update for SN.
Added a new way of creating Menu Options.
Pda Data overwriting. Use with CAUTION!!!! -
Hotfix for an issue introduced in v2.9 affecting some mods using sliders
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For full changes check https://github.com/SubnauticaModding/SMLHelper/pull/196
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For full changes check https://github.com/SubnauticaModding/SMLHelper/pull/207
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For full changes check https://github.com/SubnauticaModding/SMLHelper/pull/215
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Icon Bugfix
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- Better mod options menu
- New audio utilities
- Improved cache saving/loading
- Advanced custom craft trees features -
Slight Bugfixes.
Fixed a Null Ref Exception in new GetTechData.
ModdedTechTypeExists and TryGetModdedTechType no longer return true for deactivated TechTypes
Optional format parameter for LoadSpriteFromFile now handled -
SMLHelper v2.8 (Subnautica) - for QModManager 4.0
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Date uploaded
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File size99KB
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Total DLs-
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Built for QModManager 4.0