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MrPurple6411

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MrPurple6411

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5 comments

  1. MrPurple6411
    MrPurple6411
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    If you are able to help out with giving me more time to Mod/Fix bugs and less time to working in retail then please consider donating to the cause at one of the following locations. 
    Paypal: paypal.me/MrPurple6411
    Patreon: patreon.com/MrPurple6411
    Github: github.com/sponsors/MrPurple6411
    Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq

    Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together. 
    (Not every time but enough to be worrying)
    So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.

    Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
  2. bdregon
    bdregon
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    What is the Debug Spawn Item ID for Seamoth Thermal Reactor (Bepinex)??
    1. Saros243
      Saros243
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      SeamothThermalModule I believe. Still trying to get it with commands though, so not 100% sure.
  3. limkingok
    limkingok
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    Where can I make MOD? (Workbench)????
    1. ARavenCalledWayne
      ARavenCalledWayne
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      Most likely Vehicle Upgrades terminal, which requires the Moonpool Room
  4. gabs777
    gabs777
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    Excellent alternative energy mod idea for the seamoth, I will leave a suggestion inspired by the mod of morecyclops upgrades: you could add to this mod the option of Thermal reactor icon appear on the Hud screen of the seamoth indicating the percentage of heat similar to the mod of the Thermal upgrades for the cyclops.