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Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together. (Not every time but enough to be worrying) So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.
Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
Am I missing some activation step? I installed this to latest Subnautica,I do meet requirements for toby's bepinex pack, but even though I built a new scanner room, Time Capsule doesn't show up on the list of things to scan for.
That's weird, it worked for me. I found a time capsule, didn't open it, went and built a scanner room next to it to test, and sure enough, it was detected.
I wonder if it's a mod conflict, or maybe since scanning for resources will only detect things in areas that you've loaded that gaming session (either traveling there yourself or sending a camera into the area.)
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Paypal: paypal.me/MrPurple6411
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Github: github.com/sponsors/MrPurple6411
Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq
Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together.
(Not every time but enough to be worrying)
So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.
Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
Once they have however you can then track them
its the same behavior with vanilla things with vanilla scanner.
I wonder if it's a mod conflict, or maybe since scanning for resources will only detect things in areas that you've loaded that gaming session (either traveling there yourself or sending a camera into the area.)