If you are able to help out with giving me more time to Mod/Fix bugs and less time to working in retail then please consider donating to the cause at one of the following locations. Paypal: paypal.me/MrPurple6411 Patreon: patreon.com/MrPurple6411 Github: github.com/sponsors/MrPurple6411 Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq
Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together. (Not every time but enough to be worrying) So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.
Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
I get a warning a few minutes after creating them.
[Warning: Nautilus] Cannot add Crafting node: SeamothDepthModuleMK4 as it is being added to Root that contains Tab nodes. VanillaWorkbench, ModdedWorkbench, Storage, advancedmetal [Warning: Nautilus] Adding to Fallback Modded node in tree root. [Warning: Nautilus] Cannot add Crafting node: SeamothDepthModuleMK5 as it is being added to Root that contains Tab nodes. VanillaWorkbench, ModdedWorkbench, Storage, advancedmetal
It has been a while and starting a new game. I have been testing the new mods for 2.0 using Nautilus without SMLHelper before I begin a full play-through. It appears this mod has a compatibility issue with Nautilus. The game made them MK 4 & 5 with no problem but this warning popped up so I'm not sure what this means or if it may cause further problems down the road. I get the same issue using a similar mod by Haishii ... https://www.nexusmods.com/subnautica/mods/1295?tab=posts&BH=2
This mod and a few others can't be crafted. They exist in my game, I can look up the recipes in the PDA, but I can't craft them at the modification station. I look in BepInEx, and it says that the parent node couldn't be found. I don't know what it means, or how to fix it.
Thank you very much for the update, as a fellow modder I truly understand how much work goes into maintaining popular mods over time. I appreciate this mod so much.
Since I beat the game on the Switch (vanilla) I thought that I would play with a vast sea of mods on PC to change it up, and it's really nice having the option to make my favorite vehicle handle a lot more. It might be easier, but I already did it in legit mode so the option is so nice. Again, thank you!
I had to remove SMLHelper ("Modding Helper" Folder in plugins) in order to get this to work, as your mod is incompatible with ahk1221.smlhelper. I am aware that this is due to the fact, that Nautilus now finally has replaced SMLHelper. Sadly, many other great mods have not taken this step yet and ofc stop working, so the cost to get your mod to working order currently is too great for me. Is there any way to get this mod working without breaking a large quantity of slightly older mods as a sacrifice for it? Thanks for any helpful suggestion.
Does the "MoreSeamothDepth" have to be in "plugins"? If yes then either as the folder itself or as the "notepad" file? Because I have 9 mods and 3 of them aren't working
Yeah it should be in the Subnautica\BepInEx\plugins file location like most (if not all?) BepInEx mods. I have my mods sorted into folders so I can easily swap them out if there's updates or whatever. Hope this helps.
Hmm I have my mods in "plugins" folder but still doesn't wanna work. I also have the "SlotExtender" mod and it's behaving the same way. And btw do u still have any files that have "QMod" in them cuz i have 2 and one of them came back after verifying my files on steam.
32 comments
Paypal: paypal.me/MrPurple6411
Patreon: patreon.com/MrPurple6411
Github: github.com/sponsors/MrPurple6411
Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq
Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together.
(Not every time but enough to be worrying)
So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.
Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
[Warning: Nautilus] Cannot add Crafting node: SeamothDepthModuleMK4 as it is
being added to Root that contains Tab nodes. VanillaWorkbench,
ModdedWorkbench, Storage, advancedmetal
[Warning: Nautilus] Adding to Fallback Modded node in tree root.
[Warning: Nautilus] Cannot add Crafting node: SeamothDepthModuleMK5 as it is
being added to Root that contains Tab nodes. VanillaWorkbench,
ModdedWorkbench, Storage, advancedmetal
It has been a while and starting a new game. I have been testing the new mods for 2.0 using Nautilus
without SMLHelper before I begin a full play-through. It appears this
mod has a compatibility issue with Nautilus. The game made them MK 4 & 5 with no problem but this warning popped up so I'm not sure what this means or if it may cause further problems down the road. I get the same issue using a
similar mod by Haishii ... https://www.nexusmods.com/subnautica/mods/1295?tab=posts&BH=2
Just means that Nautilus moved the nodes from the root of the workbench into another tab node made by nautilus.
Since I beat the game on the Switch (vanilla) I thought that I would play with a vast sea of mods on PC to change it up, and it's really nice having the option to make my favorite vehicle handle a lot more. It might be easier, but I already did it in legit mode so the option is so nice. Again, thank you!
"Remove crafting node folder that caused the modification station to turn into a straight line when these got unlocked"
Because I have 9 mods and 3 of them aren't working
And btw do u still have any files that have "QMod" in them cuz i have 2 and one of them came back after verifying my files on steam.
NVM i got it all working!
https://github.com/MrPurple6411/MrPurple6411-Subnautica-Mods/releases