If you are able to help out with giving me more time to Mod/Fix bugs and less time to working in retail then please consider donating to the cause at one of the following locations. Paypal: paypal.me/MrPurple6411 Patreon: patreon.com/MrPurple6411 Github: github.com/sponsors/MrPurple6411 Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq
Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together. (Not every time but enough to be worrying) So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.
Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
Works great. Just a pro tip for people having trouble with drops exploding all over the place or getting stuck under the ground, use the grav trap to pull outcrops off walls and ground, then break 'em open.
the ores are flying all over the place or getting inside the terrain making it near impossible to gather all of them, specially when there is grass on ground is impossible to spot those pesky ores scattered around... i tried additional drops around 3~7 but i think im loosing 60% of the drops inside the terrain or gods know where
i know this isn't this mod issue and i am not blaming anyone but it is quite frustrating to sometimes brake a chunk and get 0 ores because they got swallowed by terrain or rocketed away to space... still it helped a lot in my second playthrough, thanks for creating this and other helpfull mods
I absolutely love this mod! Is there any way to get it switch over to BepInEx for Below Zero? I just can't get the Qmod version to work anymore. Thank you so much for all you hard work!
This mod does not yet use the Bepinex config system. It uses the SMLHelper config system.
After I am done with the SMLHelper 3.0 overhaul that I am working on all of my mods will be updated and uploaded for both games and most will then work with both types of config systems. I am hoping to have SMLHelper's overhaul done by the end of the month and then I have a list of other mods I have gotten permission to update.
26 comments
Paypal: paypal.me/MrPurple6411
Patreon: patreon.com/MrPurple6411
Github: github.com/sponsors/MrPurple6411
Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq
Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together.
(Not every time but enough to be worrying)
So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.
Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
So you can put the slider all the way up to 100, but you can't set it to 2?
One day I may look into a way to fix this but it is a bit low priority atm with the SMLHelper 3.0 overhaul we are working on.
i tried additional drops around 3~7 but i think im loosing 60% of the drops inside the terrain or gods know where
i know this isn't this mod issue and i am not blaming anyone but it is quite frustrating to sometimes brake a chunk and get 0 ores because they got swallowed by terrain or rocketed away to space...
still it helped a lot in my second playthrough, thanks for creating this and other helpfull mods
Hopefully this is helpful in understand what others are saying. I appreciate the work you have done.
It uses the SMLHelper config system.
After I am done with the SMLHelper 3.0 overhaul that I am working on all of my mods will be updated and uploaded for both games and most will then work with both types of config systems.
I am hoping to have SMLHelper's overhaul done by the end of the month and then I have a list of other mods I have gotten permission to update.