About this mod
Let's you modify the crosshair and all related info texts for a more immersive and enjoyable playtime. More than just a deactivation of the crosshair... Tune to your likings.
- Requirements
- Permissions and credits
There are a few crosshair mods out there. But most of the time it is just plain deactivation. I didn't like this, as I wanted to have prompts for interaction, especially, in the cyclops. I also didn't like the size of the crosshair. So I created this mod.
Description:
First up, everything is configurable in the mod options and therefore optional! I added a picture for every setting to give more context.
Additions:
Added the ability to..
- hide the entity name text. Like "Peeper", when you aim at a peeper.
- hide additional texts, like the "Deconstruct"-text, when you use the builder. This is just called "text 2" as I didn't had a better name.
- hide tool controls.
- hide tool info, like battery status.
- disable the input icon, e.g. when opening a locker.
- change the crosshair scale to your liking.
- disable crosshair, but added a setting to..
- show interact icons
- allow for cyclops, but..
- you can change the crosshair icon
- only on hover
- the speed buttons needed some extra modifying for the hover option.
It is not on and of as the others, but a workaround was to implement with a linger time.
Options:
The options for this mod can be changed either ingame within the mod/options or with the help of the config.json file.
I am currently playing with:
{
"HideNames": true,
"DisableText2": false,
"HideToolControlsText": true,
"HideToolInfo": false,
"DisableInputIcon": true,
"CrosshairScale": 0.5,
"DisableCrosshair": true,
"ShowCrosshairInteractIcons": true,
"AllowCrosshairCyclops": true,
"CyclopsCrosshairIcon": 10,
"AllowCrosshairCyclopsOnlyOnHover": true,
"CyclopsSpeedCrosshairLingerTime": 0.6
}
Installation:
This mod requires QModManager and SMLHelper (Modding Helper).
Extract the Rm_HudTweaks archive into your QMods folder:
"./QMods/Rm_HudTweaks/mod.json"
Compatibility:
Should be compatible with everything. However, if a mod adds a tool description/ info, it will probably be shown.
Visit the modding community for help or additional information!
Sourcecode: Github