This page was last updated on 18 March 2024, 2:24AM
Changelogs
Version 3.018
Updated unrar.dll with a new version that fixes a security issue.
SF6: Added A.K.I. character category (can be forced via modinfo.ini with "!Category = Characters > AKI").
Improved error message when failing to load a ZIP file.
Made the "Define game info" menu default to currently selected game.
Renamed "Resident Evil: Resistance" to "Resident Evil Resistance" (this should be the last time I rename it...)
Added a timeout to downloading a list of downloadable mods (this could have lead to the mod manager refusing to quit or the Downloads menu always being greyed out).
Version 3.016
Bug fix where the mod manager could fail to save the file with "custom game" information when quitting.
Renamed "RE: Resistance" to "Resident Evil: Resistance"
Fixed a memory leak related to loading mod preview images.
Added mod managing support for Tekken 7.
Made it possible to open a Windows File Explorer instance that opens up the game install directory via the Options menu.
Made it possible to install mods for MT Framework games while the game is running.
Added popup message when user tries to install a mod while a game is running when it's not supported.
Made the mod manager skip PAK modification and allow mod installs while the game is running if FirstNatives is installed.
Added warning if user tries to drag'n'drop a mod with the same name as a mod that's already installed while the game is running.
Renamed Resident Evil HD to Resident Evil 1 HD so it has a more intuitive position in the game list.
There will now be a symbol highlighting the buttons for downloading Fluffy Mod Manager if a new version is available.
Added a simple warning message if the "natives" folder still exists after uninstalling all mods for an RE Engine game.
Added a warning message for when user starts another instance of Fluffy Mod Manager with mods still installed.
Merged the "install prompt" and "uninstall prompt" toggles into one.
Implemented a system called "mod presets" where the user can save a custom set of installed mods and then install that set in one go.
Game asset backups are now automatically deleted when they're no longer needed. This behaviour can be changed in Advanced Options.
Added a toggle in Advanced Options for turning off loading and displaying of mod preview screenshots.
Fixed a bug that made it impossible to manually choose the "!Other > Misc" category for a mod.
Made the "re-read game archives" button invisible for games that don't do archive entry invalidation.
SF6: Added "Stages" as category.
Made mod manager skip installing VR DLL files for RE Framework by default and added a toggle for it in Advanced Options.
Added direct downloads to RE Framework and FirstNatives in the Downloads menu.
SF6: The category system now checks directory names rather than filenames for identifying character categories.
Version 3.014
Added mod managing support for Arkanoid - Eternal Battle.
SF6: Added Rashid to the mod category list.
Ghost Trick support added.
Final Fantasy 7 remake support added.
Basic Exoprimal support added.
Fixed a rare bug where the mod manager would delete an empty patch PAK for an RE Engine game when uninstalling all mods.
Version 3.012
SF6: Added automatic extension renaming of texture and mesh files from old SF6 beta mods.
Made automatic extension renaming for certain games compare any case rather than lower case-only.
Version 3.011
SF6: Fixed detection of meshes and textures for mod categorization.
Version 3.010
Added mod managing support for full version of Street Fighter 6.
SF6: Extended category list with full list of characters.