About this mod
This is a set of eight empty, submerged "islands" to break up the 'islands visible everywhere you look' monotony of the default grid in the cartographer. While they are, technically, "custom" islands, all of their _OBJECT.map files are intentionally left blank so that the game, itself, will generate shipwrecks and submerged stone, etc.
- Permissions and credits
- Mirrors
Well, frankly, I am both using the emo subculture as both a joke and truthfulness. Like many others, being able to see multiple islands from the one you are standing on doesn't lend much to the feel of being "all alone" or "stranded" as there *could* be a resort, natives, etc., on one of those islands that could help you escape (I know there isn't, but looking at it from a roleplaying perspective), especially with as 'high traffic' as the area can seem with all of the shipwrecks, etc.,
These "islands" are temporary (or permanent) replacers for up to eight of the islands in your Cartographer to "thin out" the horizon a bit. Don't want to non-immersively "know" when you are sailing into a boss fight? Surround it with these and enjoy the uncertainty.
Want your castaway to feel utterly depressed and hopeless about their situation, thus inspiring them to get up and build a raft? I made eight of these to be able to completely circle the starter island if you desire.
It is that "sad and lonely" feel that is associated with the emo subculture. These islands are, quite literally, so "depressed" that only the tallest of masts might be visible...just barely...from a distance when looking through the spyglass.
While these are, technically, "custom" islands, all of their _OBJECT.map files are intentionally left blank so that the game, itself, will procedurally generate shipwrecks and submerged stone, etc., amid the coral.
To install, simply unzip the contents of this .zip into your /maps directory either in "../Documents/Stranded Deep/Data/Editor/Maps/" for the stable release or "../Documents/Stranded Deep/Data/Experimental/Editor/Maps/" for the experimental release. It will work just fine on either because, as stated, the game is going to auto-generate all objects so there is no worry about it generating an object that is only available in the current experimental build. Just be sure that you use the right folder for your release (look on your main menu screen for verification of which version you are running) or the islands will not appear in cartographer.
After that, simply launch into the game and go into the Cartographer to place them. Don't worry that the thumbnails are empty - those are generated off of the heightmap that is ABOVE the water and, since these are all submerged, that doesn't apply.