I think I don't have to put this comment But still I'm typing it to you
It's giving error in version - 1.0.6.0.17 It's giving error in starting window of unity mod manager saying that you need to restart game and showing this - !!!
Logs - https://paste.c-net.org/PilotsShake One more thing it's only giving error in latest 1.0 version it's working perfectly on v 0.5 RIP My English 😅🤐
I've encounted a bug with my fuel stills/smokers and Im 99% sure it has to do with your mod.
Every parts have disappeared but the fire/firepit and when I try to rebuild on top of the firepit, it doesn't recognize the firepit being there. So then I try to break it, It lets me destroy the sticks but if I try to break the firepit it says "another item is blocking this" even though it literally only shows the rocks. and It lets me build items ontop of this firepit as if it wasnt even there, (with the mod disabled) Ive tried multiple things, seems like those objects are just fully bugged and its annoying since I would like to remove them. Please help if you know what could be causing this
Hi, thank you for the report, I managed to identify a few issues:
1. Build fire -> build anywhere + allow snapping -> build fire pit -> build smoker -> get stuck and use unstuck button -> firepit is now unbreakable (fire is breakable), cannot build smoker anymore. 2. Build anywhere -> build fire -> disable build anywhere -> build fire pit -> get stuck and use unstuck button -> fire is now unbreakable and cannot be built on top of -> exit island bounds (save + reload probably works too) -> sticks are now breakable 3. Build fire + firepit -> build anywhere + allow snapping -> build smoker -> save +reload -> two smokers in a single place 4. Build fire -> build anywhere + allow snapping -> leave island bounds and return (or save + reload) -> fire can now be broken first without breaking the firepit, but firepit is unbreakable (if you restarted there will be 2 firepits in a single place)
TLDR I think the main culprit of your issue could be allow snapping + unstuck, I'll try to fix it. I couldn't find anything that would make stuff straight up disappear unexpectedly. If you have any info on that or can find a way to replicate it, I'll look into that as well.
As for the firepit that won't go away, there's already an early version of a tool integrated into this mod I started working on that can delete any object you're aiming at - it won't reappear ever again if it's a saveable object, expect it in the next version (can't promise a date).
Hi, what exactly are you doing and what are your settings when this happens? Did you try the unstuck button? If you did and it didn't fix it, could you also link your player.log right after experiencing this bug? (if you're on windows it's in 'C:\Users\[yourname]\AppData\LocalLow\Beam Team Games\Stranded Deep', if you restart your game after experiencing a bug the file will be useless)
First of all ...many thanks for making this mod. It is awesome and I love it!!! <3
Question/ Suggestion: Just a convenience thingy... Is there any way to connect the mod to the "crude hoe" to scale the farming plots more easy? At the moment it doesn't seem to work with it. Only with the hammers. And my current workaround to scale a platform and "remember scaling of the last object" given by the mod is always a bit fiddly :D ...so, if it's not to much of an effort, that add would be amazing!
In any way, keep up the good work and many thanks again for this mod! :)
Hi. When i try to use this mod, it gets stuck on all functions. If i try to place a fireplace, it shows a black shadow, and no buttons work anymore. All other mods i have installed works great, and would love to build firepit inside the house.
the only thing i can think of is while you're using the unstable building mode you get an error and it breaks the whole game, which is slightly expected. In general instability has been mostly fixed in an upcoming version but i want to fix a few additional things before i release it
I am having the same problem. All I've tried is to place a foundation over a Crown of Thorns Starfish. But yes, as soon as I tried to build the foundation. it turned black. And I wasn't able to do anything.
Hi !! First of all, this mod is amazing. Nevertheless, placement does not work with culture plant pot. If place anywhere enabled, the game won't let me place it -> template in RED
Thank you very much for making this mod. I use it to tailor fit my U shaped dock to get right up close to my raft on both sides so that when it's all the way forward against the front, there are no gaps to fall through into the water as I walk on and off the raft from any 3 sides (course the back of raft is facing the open sea still, but that's not a problem, i don't walk off the back of the raft unless I actually want to go swimming)
If you're still having fun here, I have some ideas to make future building easier & faster: 1) feature to ignore all collisions but still snap to other builds for proper alignment (i think i'm at the legal edge of my islands build area, without the beta mode enabled this plugin still won't let me build outward, but with beta mode i can keep building, just without snap for good alignment.) 2) feature to enter decimal offset values for x and/or y axis when snapping to other builds while ignoring all collisions (foundations, floors, shelves and items from #5) 3) feature to enter decimal rotation value when snapping to other builds while ignoring all collisions (foundations, floors, shelves and items from #5) 4) feature to read and set a constant build height (this is mainly for reading deck height of raft and setting the foundations to match when building them) 5) feature to snap all other non-snaping stuff onto foundations with the option to use offsets & rotations from #2 (hopefully this can also include stuff not yet buildable on foundations like water stills and farming plots)
Thank you again for this plugin. I'd still be getting very frustrated falling between my raft and dock right now if it wasn't for you!
Great ideas, I'm happy you're enjoying it. 1) and 5) were already planned, once I finish and release another thing my next target will most likely be this mod
ooo, i just had another idea... 6) feature that lets you ignore collisions & snap a foundation beneath another foundation extending that Pillar downward... To fix those ugly outer edge spots that get left floating in mid air (or mostly in mid sea for me and my docks) as the ground level or sea floor slops downward and away...
Being able to build water stills above land on foundations or floors would be a great addition. Raft floors even (cheat). The water still blueprint always sticks to land and unlike other structures we cant even hold it up in the air.
Wonder what would happen it it was possible to stick a piece of wall to a raft floor.
40 comments
But still I'm typing it to you
It's giving error in version - 1.0.6.0.17
It's giving error in starting window of unity mod manager
saying that you need to restart game and showing this - !!!
Logs - https://paste.c-net.org/PilotsShake
One more thing it's only giving error in latest 1.0 version it's working perfectly on v 0.5
RIP My English 😅🤐
and also thank you for telling me the best version for this mod
now i can build anything that i want
i appreciate you hard work for making this mod
Thank You s Much ❤️🙏
Every parts have disappeared but the fire/firepit and when I try to rebuild on top of the firepit, it doesn't recognize the firepit being there. So then I try to break it, It lets me destroy the sticks but if I try to break the firepit it says "another item is blocking this" even though it literally only shows the rocks. and It lets me build items ontop of this firepit as if it wasnt even there, (with the mod disabled) Ive tried multiple things, seems like those objects are just fully bugged and its annoying since I would like to remove them. Please help if you know what could be causing this
1. Build fire -> build anywhere + allow snapping -> build fire pit -> build smoker -> get stuck and use unstuck button -> firepit is now unbreakable (fire is breakable), cannot build smoker anymore.
2. Build anywhere -> build fire -> disable build anywhere -> build fire pit -> get stuck and use unstuck button -> fire is now unbreakable and cannot be built on top of -> exit island bounds (save + reload probably works too) -> sticks are now breakable
3. Build fire + firepit -> build anywhere + allow snapping -> build smoker -> save +reload -> two smokers in a single place
4. Build fire -> build anywhere + allow snapping -> leave island bounds and return (or save + reload) -> fire can now be broken first without breaking the firepit, but firepit is unbreakable (if you restarted there will be 2 firepits in a single place)
TLDR I think the main culprit of your issue could be allow snapping + unstuck, I'll try to fix it. I couldn't find anything that would make stuff straight up disappear unexpectedly. If you have any info on that or can find a way to replicate it, I'll look into that as well.
As for the firepit that won't go away, there's already an early version of a tool integrated into this mod I started working on that can delete any object you're aiming at - it won't reappear ever again if it's a saveable object, expect it in the next version (can't promise a date).
First of all ...many thanks for making this mod. It is awesome and I love it!!! <3
Question/ Suggestion: Just a convenience thingy... Is there any way to connect the mod to the "crude hoe" to scale the farming plots more easy? At the moment it doesn't seem to work with it. Only with the hammers. And my current workaround to scale a platform and "remember scaling of the last object" given by the mod is always a bit fiddly :D ...so, if it's not to much of an effort, that add would be amazing!
In any way, keep up the good work and many thanks again for this mod! :)
Nevertheless, placement does not work with culture plant pot.
If place anywhere enabled, the game won't let me place it -> template in RED
Any update for this ?
If you're still having fun here, I have some ideas to make future building easier & faster:
1) feature to ignore all collisions but still snap to other builds for proper alignment (i think i'm at the legal edge of my islands build area, without the beta mode enabled this plugin still won't let me build outward, but with beta mode i can keep building, just without snap for good alignment.)
2) feature to enter decimal offset values for x and/or y axis when snapping to other builds while ignoring all collisions (foundations, floors, shelves and items from #5)
3) feature to enter decimal rotation value when snapping to other builds while ignoring all collisions (foundations, floors, shelves and items from #5)
4) feature to read and set a constant build height (this is mainly for reading deck height of raft and setting the foundations to match when building them)
5) feature to snap all other non-snaping stuff onto foundations with the option to use offsets & rotations from #2 (hopefully this can also include stuff not yet buildable on foundations like water stills and farming plots)
Thank you again for this plugin. I'd still be getting very frustrated falling between my raft and dock right now if it wasn't for you!
6) feature that lets you ignore collisions & snap a foundation beneath another foundation extending that Pillar downward... To fix those ugly outer edge spots that get left floating in mid air (or mostly in mid sea for me and my docks) as the ground level or sea floor slops downward and away...
=)
Wonder what would happen it it was possible to stick a piece of wall to a raft floor.