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Sinai

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sinaidev

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65 comments

  1. MCOHawk
    MCOHawk
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    • 0 kudos
    Hey, funktioniert alles super. Aber die Kisten stapeln sich nicht im Inventar. Alles andere schon. Im F5 Menü steht Container Tweaks auf true. Und Container Stack auf 100. Hast du einen Tipp?
  2. thortazo
    thortazo
    • member
    • 0 kudos
    Got it working with lastest update (Steam and Epic).
    Just needed to update BepInEx to lastest version to get in game map working.
    Thanks for this great pack!
  3. fueledbyburgers
    fueledbyburgers
    • member
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    Would be awesome if you could implement the "toolbelt fix" where if an item is assigned a toolbelt slot it doesn't take an inventory slot. Tried using the method below by pavman42 to get both UMM and this working but no luck.
  4. azoriuss
    azoriuss
    • member
    • 0 kudos
    Just want to inform that his mod works perfectly. At least two functions that I was trying to have. Unbreakable tools and material refund. The rest is untested.
  5. Houthacker
    Houthacker
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    • 0 kudos
    The mod still works just fine!

    Thank you for making it.
  6. pavman42
    pavman42
    • member
    • 1 kudos
    This mod works fine for me w/ 1.0.31.x.

    Although I'm trying to add other mods that rely on UMM and, like others, there's concerns this will stop working / break things.

    Any advice on how to either integrate "UMM mods" w/ bepinex or integrate this mod w/ UMM?

    Thanks for making such a great mod. I was able to replace three or four mods early on with this one and your map is much better than the standalone one out there.

    Only real request (besides UMM mod compatibility assistance)... can you add some sort of annotation feature to the map? I have multiple bases and it would be great to add something like that between long absences from the game so I know where I left my gyrocoptor! :)
    1. pavman42
      pavman42
      • member
      • 1 kudos
      Nevermind! I figured it out.

      You can run both mod managers at the same time.

      If you:

      • Restore original files
      • Uninstall UMM
      • Set UMM to assembly instead of doorstop
      • Re-enable UMM
      • Copy / re-extract the bepinex doorstop and winhttp.dll files
      Best of both worlds! And your mod is way better than alot of the one-off UMM managed mods that handle the same things.

      Ctl-F10 = UMM menu
      F5 = Bepinex menu

      Happy Shark Hunting!
    2. wizeone702
      wizeone702
      • member
      • 0 kudos
      any new information on this? 

      tried it today and it would only allow one :( either umm or bepinex not both
  7. STRANNiK77
    STRANNiK77
    • member
    • 0 kudos
    меню работает, но не могу из него выйти, подскажите как?
  8. skwlstks2004
    skwlstks2004
    • member
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    sir, 1.0.31.0 update plz...i love this mod
  9. luutjano666
    luutjano666
    • supporter
    • 0 kudos
    Please add UMM support. I can't use UMM and this mod at the same time.
    1. JoshAuron
      JoshAuron
      • premium
      • 3 kudos
      Just make UMM use assembly not doorstop as this one uses doorstop..... I run bunch of UMM mods, forced to also use other map mod as for some reason the map in this mod will just not work for me (could be because of stranded wide or 2k mod tbh)
    2. an0nym0uz
      an0nym0uz
      • premium
      • 42 kudos
      thanks for this tip, but sadly my assembly option is greyed out
      how to fix that?

      EDIT: fixed it by myself by installing and uninstalling via doorstep once
      then assembly got unlocked
  10. smallm08
    smallm08
    • member
    • 0 kudos
    does this work for non steam version?


    i have no map

    i deleted every other mod that i had previously installed before doing this
    1. ZinrithTirngate
      ZinrithTirngate
      • member
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      did it work i have (and have done) the exact thing as you only that mine just saves when i hit f5 lol