Configuring mod and setting custom containers slot counts and items stack sizes
To configure the mod edit the file "StrandedDeepInventoryMod.json" with your favorite text or json editor
Do not modify "ModVersion" value
If you DO modify it, you risk one of the following:
- Losing all your custom settings when the mod automatically updates the json file to current version.
- Getting your custom setting completely ignored, and silenty using default settings.
- The mod won't run at all, you will play the base game without any cheez.
EnableMod: if set to "false" - it will disable the mod's functionality.
EnableLogging: is set to "true" - the mod will generate "StrandedDeepInventoryMod.log" file with diagnostic logs.
EnableSaveAnywhere: is set to "true" - the mod will add a "dev.save" command to the developer console. So you can save anywhere.
USE ONLY on an island. Otherwise you might lose your savegame
Tools section
- UnbreakableTools: if set to "true" - it will disable tool durability from going down (It won't fix already used tools).This applies to knives, axes, etc...
- InfiniteFireTorch: if set to "true" - it will disable fire torch fuel from going down.
Structures section
- InfiniteCampFireFuel: if set to "true" - it will disable camp fire fuel from going down.
- InfiniteWaterStillFiber: if set to "true" - it will disable water still fibers from going down. (Water still will still generate water regardless if at least one fiber is in)
- InfiniteWaterStillWater: if set to "true" - it will disable water still water from going down.
- InfiniteFuelStillMash: if set to "true" - it will disable fuel still mash from going down. (Fuel still will still generate fuel regardless if at least one potato is in)
- InfiniteFuelStillFuel: if set to "true" - it will disable fuel still fuel from going down.
Containers section
- UseOriginalNewContainerLootHandling: if set to "false" - it will make new containers you find generate more loot.
This is because the game's loot generation uses the containers slot count to throw dices. If you increase the slot count, it will throw more dices, effectively having a chance of generating more loot. If left to the default "true" - it will trick the game's loot generation into thinking the container has the original slots count, so the game will throw the original amount of dices, effectively having the same loot chances as original. TL;DR: False = CHEATIER; True = Not as much cheat - EnableStoringContainers: if set to "true" - this will allow you to store "wood containers" in other containers.
Slots sub section
- EnableContainerSlotsMod: if set to "false" - it will disable the container slots functionality of the mod.
- IgnoreContainerSlotsMaxLimit: if set to "true" - this will make the mod accept bigger container slots count than the game expects to handle (9)
** Use at your own risk ** This can be buggy as all hell. At the very least all the extra items in the container won't be shown until you remove items from the first few slots. It might even cause the game to glitch out when opening backpack/containers and you won't be able to move items around. I suggest leaving it on the default value "false". TL;DR: True = GLITCHY, False = SAFEish - WoodContainersSlots: Controls how many slots a "wood container" has. (Min 3, Max 9)
- RaftStorageSlots: Controls how many slots the life raft's storage has. (Min 3, Max 9)
- BigContainersSlots: Controls how many slots a Locker/Cabinet "container" has. (Min 3, Max 9)
- SmallContainersSlots: Controls how many slots a small cabinet/console "container" has. (Min 1, Max 9)
MaterialRefunder section
- EnableMaterialRefunderMod: if set to "false" - it will disable the material refunder functionality of the mod.
- AlwaysRefundAllMaterials: if set to "true" - the mod will tell the game to refund all refundable materials from a destroyed construct regardless of player's crafting skill level.
Fixessub section
- PlankStationRefundsRefinedAxe: if set to "true" - the mod will add the missing refined axe to the list of items destroying a crafting station may refund.
StackSizes section
- EnableStackSizesMod: if set to "false" - it will disable the items stack sizes functionality of the mod.
- GeneralStackSize: Is the "default" stack size for any stack the game tries to evaluate which is not found in the custom stack sizes list
- CustomStackSizes: This list a item by item configuration of stack sizes.
** You can set this list to empty to use the same GeneralStackSize value for every item **See this article Configuring stacksizes list in mod configuration
** Don't set the stack size to very big numbers, otherwise your computer will cry whenever you open a container which has a really big stack **
1 comment
Even "EnableMod": false, does not work.
What i did.
unpacked mod and placed content to Games\StrandedDeep\
game version is ...76.01
it worked yay. But i want to configure it. no infinite things and litbit less stacks. Nothing work at me :(
Does the dll not right using the relative path?
updated 1h later:
hm, interesting. i tryed several stuffs, nothing helped.
Last i have renamed the json. New game start created new one json file. Configured it. It works now.
It was cuz of some access rights to the json?!