Each element in the list corresponds to one or many items in the game, filtering by the identifiers the game uses
- InteractiveType: Major item type (food_type, tool_type, craft_type, etc..)
- AttributeType: Minor item type, used by the game to distinguish subtypes of items (i.e: Corrugated scrap / Plank scrap)
- StackSize: The value you want this item type to stack up to.
- If an exact match is found, it will then tell the game the configured stack size.
- If an exact match is not found, but there's a configuration that matches the same InteractiveType with AttributeType = None, the mod will use that one as a wildcard.
- If more than one matches are found, the mod will not decide one or the other. Instead it will tell the game the default stack size.
(If you're using the logging enabled binary, this will appear in the log)
This one matches for "tree logs"
{
"InteractiveType": "CRAFTING_LOG",
"AttributeType": "None",
"StackSize": 9
}
This one matches for "Fibrous leaves"
{
"InteractiveType": "CRAFTING_LEAVES",
"AttributeType": "None",
"StackSize": 99
}
This one matches for "Plank scraps"
{
"InteractiveType": "SCRAP",
"AttributeType": "Plank",
"StackSize": 50
}
This one matches for "Corrugated scraps"
{
"InteractiveType": "SCRAP",
"AttributeType": "Corrugated",
"StackSize": 50
}
This one matches for any "scraps"
{
"InteractiveType": "SCRAP",
"AttributeType": "None",
"StackSize": 50
}
The list of possible values (as extracted from the game) is in the following articles I posted.
Game's Interactive types (as of v0.76.1)
Game's Attribute types (as of v0.76.1)
Not all of them are valid inventory/storage items, so it won't affect the game (and shouldn't be used).
Valid types I found till now are: CONTAINER, SCRAP, CRAFTING_***, TOOL_***, FOOD_***, MEDICAL_***,
And attributes distinguishes from small/medium/large food, crude/refined tools, plank/corrugated scraps.
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