Hello dear modder, is there anyway that you can make this usable for a poor laptop user with a resolution of 1366 x 768. please and thank you in advance
I have added this resolution to the list of optional files. Nexus seems to be taking some time with updating the files page. I assume it's stuck in verification, but please keep checking back.
I adjusted the sprites and the code based primarily on guesswork, with zero actual in-game testing done, so please let me know it works correctly :)
The aim of this mod was a small increment to the inventory size, keeping some space-resource management required but allowing for easier organisation and more loot. 2 rows was the perfect fit for this at my normal resolution. The rest of the resolutions got the same treatment by request and were not difficult to do (the math/code is all the same, just the sprites needing update).
To do a version with 4 more rows (6total!) would be to double (and some more) the players normal (5 row) inventory. This is too much in my opinion. If you need more space than the two extra rows here, that is what (modded) backpacks are for!
Plus I can't easily test 2560*1440 on my own monitor. I'm making things for that resolution on "blind faith" that I get it correct. I can eventually test them, but it requires a lot more work on my side. This is a 'me' problem. The math would also need to be recalculated.
The mod would be possible though and I fully welcome and support for someone else to do it :)
Answered on the discord already, but for continuity;
For the player inventory, yes.. just ensure the bottom two rows are clear ... for the stash/traders I'm not sure. It should be okay, the most you'll get is an overflow/out of bounds UI item ... you may even "loot pineata" and drop stuff to the floor or you'll just loose access to the items (stash).. inv ext adds 3rows to the stash, so if your last 3rows on all chest are empty, again it should be fine and the traders inventory seems to extend and auto-sort on open/addition of items (it's just the viewport area the mod changes)
Good question! I'm kind of bad at remembering to type out change logs. I've honestly got no idea. Likely to be the standard "bugfixes and improvements"
Follow the instruction steps in order, as per the description text. I can't make it any clearer than those.
The MSL does have a slight pause/delay when you have the correct vanilla.win file, and it currently complains about wrong checksum, just give it a minute or two and it'll catch itself up.
In my res 2560x1440 when trading on the storage/caravan window, scrolling completely down I can't see the last 2 rows It's only while trading that it happens. It might be from the Rusty F'ing Quality Of Life mod that I'm using too
Thankyou for the report! Looks like I still had some overlap from the original sprite. This should be fixed in the 3.2.1 version of the file. Please let me know if it resolves the issue.
Thank you so much for creating many good mods. I have an opinion about the inventory mod. I think it would be fun to share caravan storage with all the characters. The next character will share and equip the unique item found by the previous character.
Cool idea! Two issues I see with it; - As far as I know the stash chests are tied to the save/character - I have no idea how to make them shared by everyone
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I can certainly look into making something for that resolution, "soon"
Nexus seems to be taking some time with updating the files page. I assume it's stuck in verification, but please keep checking back.
I adjusted the sprites and the code based primarily on guesswork, with zero actual in-game testing done, so please let me know it works correctly :)
To do a version with 4 more rows (6total!) would be to double (and some more) the players normal (5 row) inventory.
This is too much in my opinion. If you need more space than the two extra rows here, that is what (modded) backpacks are for!
Plus I can't easily test 2560*1440 on my own monitor. I'm making things for that resolution on "blind faith" that I get it correct. I can eventually test them, but it requires a lot more work on my side. This is a 'me' problem. The math would also need to be recalculated.
The mod would be possible though and I fully welcome and support for someone else to do it :)
For the player inventory, yes.. just ensure the bottom two rows are clear ... for the stash/traders I'm not sure. It should be okay, the most you'll get is an overflow/out of bounds UI item ... you may even "loot pineata" and drop stuff to the floor
or you'll just loose access to the items (stash).. inv ext adds 3rows to the stash, so if your last 3rows on all chest are empty, again it should be fine
and the traders inventory seems to extend and auto-sort on open/addition of items (it's just the viewport area the mod changes)
I've honestly got no idea. Likely to be the standard "bugfixes and improvements"
I can't make it any clearer than those.
The MSL does have a slight pause/delay when you have the correct vanilla.win file, and it currently complains about wrong checksum, just give it a minute or two and it'll catch itself up.
In my res 2560x1440 when trading on the storage/caravan window, scrolling completely down I can't see the last 2 rows
It's only while trading that it happens. It might be from the Rusty F'ing Quality Of Life mod that I'm using too
This should be fixed in the 3.2.1 version of the file.
Please let me know if it resolves the issue.
I have an opinion about the inventory mod.
I think it would be fun to share caravan storage with all the characters.
The next character will share and equip the unique item found by the previous character.
Two issues I see with it;
- As far as I know the stash chests are tied to the save/character
- I have no idea how to make them shared by everyone