Would it be possible to have small indicators in the UI for thirst/hunger % ? Its just tedious to have to open the character menu every time I want to check my hunger and thirst.
Well, you kind of already have a way that looks good, right? What about the Backfire % integrated into the UI? Instead of that, you can have an option for Hunger/Thirst. Hunger can be on top and Thirst at the bottom. I can possibly edit an image to show you what I mean.
The game slows down considerably in the towns with this mod. If in Mannshire and Osbrook the game is felt at x0.5 speed, then in Brinn x0.0001 — impossible to play. And this is with the speedhack disabled.
Similar experience. I'm not seeing it quite as bad anywhere else, but Mint Square in Brynn is the most pronounced example. Speedhack doesn't work at all in this region, and normal speed moves almost 25% slower. When it is raining out, the effect is more like 50% slower. Still playable, but pretty annoying.
Not noticing any resource overuse on my machine, so my guess is status read related? There are a lot of models on that map, and all of them are changing state due to the wetness debuff every step. Behavior is not present without this mod applied, but its possible the mod is only exacerbating an issue which was effectively hidden in the base game.
Hello, Thanks for the effort! is the mod up-to date ? im getting the An error has occurred: xdelta3: target window checksum mismatch: XD3_INVALID_INPUT
@iamyoyoman You sir have spoiled me with this luxurious mod! Im having such a hard time playing the game without it. Its close to painful not having this mod installed. 11/10 will use this mod again the moment its updated <3
Hi. Are you planning to update your mod to 0.8.1.10? Because i'm getting 'target window checksum mismatch: XD3_INVALID_INPUT' error when trying to apply patch
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Its just tedious to have to open the character menu every time I want to check my hunger and thirst.
Hunger can be on top and Thirst at the bottom. I can possibly edit an image to show you what I mean.
Thank you and I hope to god and all the powers above and below you continue your blessed work.
Not noticing any resource overuse on my machine, so my guess is status read related? There are a lot of models on that map, and all of them are changing state due to the wetness debuff every step. Behavior is not present without this mod applied, but its possible the mod is only exacerbating an issue which was effectively hidden in the base game.
Is it really just the UI aspect causing such slow downs? Seems strange.
11/10 will use this mod again the moment its updated <3
mod version out of date? or did i phuck up something?