This page was last updated on 25 September 2019, 12:42PM
Changelogs
Version 2.1
Massive Update
thous who were paying close attention in the interstitial debug update might have noticed the new art for Salt and Coal Mines well now their officially in.
Additionally everything should have a localization, though i haven't given everything a description so the tooltip may still look a bit blank still no more mod_job_salt_miner_bunkered and the like. Speaking of Which the Habitability domes are in Nobles, Specialists, and the start of the Worker Bunkers.
Worker Bunkers will house 12, give +1 habitability per, and reduce pop housing as well as other miner effect, including reducing the happiness debuff. Bunkered Salt Miners after all are give bio hazard suits and free housing so their not as grumpy as the temp miners normally hired. Even if they have to share large military like bunk halls.
And that's the thing since they are more productive and less grumpy then normal miners they are a new worker type and thus the Worker Bunker Requires some kind of Salt Mine in place first. More paired bunkers will come for the other Dirty Jobs including the Vanilla Mines, and Alloy Forges, and generators, not sure yet about consumer goods.
Version 1.6
Pop Jobs Added: Salt Harvester, Sweets Worker, Gold Smelter, Toy Maker, Coal Miner, and Oil Driller
Stratic Resources in place: Salt, Sweets, Rare Minerals, Toys, Electronics, Clean Coal, Pollution, Fossile Fuels, Military Electronics
Salt Mine, Chocolate Factory, Rare Mileral Plant, Toy Factory, Coal Mine, Oil Pump, and Military Lab added
Unique pictures added for All Resources, market version still borked though, you can sell/buy but images are broken