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Vilkas

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evaldas994

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20 comments

  1. kevin20635yu
    kevin20635yu
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    Sticky
    I'm sure evaldas994 will update this mod soon but for those who cannot wait...

    here is how its done manually
    -----------------------
    1. Find '00_static_modifiers' text document from Stellaris folder.
    (Located"C:\Games\Stellaris\common\static_modifiers"for my case. It might be in different location if you are steam user.)

    2. Copy '00_static_modifiers' text document for back up.

    3. Open text document and 'Ctrl + F' to search "Overcrowding"

    4. Copy and replace following text.

    # Overcrowding
    planet_overcrowded = {
    planet_emigration_push_add = 50
    if = { free_housing < -1 } pop_growth_speed = -100 planet_pop_assembly_mult = -100 planet_emigration_push_add = 100 }
    }


    5. Save and you are set.

    ---------------------------------------------------

    so when your planet trigger 'overcrowding' status (when Housing turn -1) pop will no longer grow.

    Im not sure if this is against the permission but i'll delete this comment when evaldas994 updates the mod.

    have fun.

    :D
    1. Awesoman66
      Awesoman66
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      I can't seem to find it in my computer. I am a Steam player. I tried searching in the Stellaris folder and nothing showed up except the old mod.
    2. spolen
      spolen
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      C:\Program files (x86)\steam\steamapps\common\Stellaris\common\static_modifiers
    3. kseba36
      kseba36
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      Hi. I find out that on v.3.9 this does not work for me. I am not programmer but I found solution by experimenting.
      If anyone need it, just replace like above but with this:

      # Overcrowding
      planet_overcrowded = {
      if =  free_housing < 1  
      pop_growth_speed = -100 
      planet_pop_assembly_mult = -100
      planet_emigration_push_add = 50
      }
  2. merciii201
    merciii201
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    Does this work when using a DLC unlocker like Anadius?
  3. WhoCaressz
    WhoCaressz
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    does this work for 3.8? can you update?
  4. szlartibalfaszt
    szlartibalfaszt
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    Hello there!
    Any chance of 2.7 version?
    Keep up the good work.
    1. Awesoman66
      Awesoman66
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      The mod does not work at all in Wells and all of my late-game saves are nearly unplayable without this mod. I also haven't found any others like it.
    2. evaldas994
      evaldas994
      • member
      • 1 kudos
      updated tested all works.
  5. Seelenschwarz
    Seelenschwarz
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    • 9 kudos
    is it intended that the skill level be disabled?
    At an archaeological site, the skill is 0 for a Level 5 Scientist.
    I use the latest Stellaris version.
    1. evaldas994
      evaldas994
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      everything is fixed for 2.5.1.
    2. burgunfaust
      burgunfaust
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      It is was not as of the 2.5.1 version in 2.6.*
  6. Slyve
    Slyve
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    Any chance of getting this via Steam Workshop?
    1. Zanoss
      Zanoss
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      Same question, and I would even add, do you intend to update it for Federation ?
      Honestly, that would be really nice of you.
    2. evaldas994
      evaldas994
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      I will update it to the federation when it will come out :) you free to add the mod to the steam workshop I ben looking forward to finding someone who can do it for me. just add a link to original, I will be updating performance test with federations to show the impact this mod does vs no mod. and expand on other benefits.
    3. Zanoss
      Zanoss
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      Nice !
  7. Eryxienne
    Eryxienne
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    Irenic Finu Compact, where'd you get it's emblem?
    1. evaldas994
      evaldas994
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      • 1 kudos
      I think its base game just bugged because of vibrant galaxy mod.
  8. rasungod
    rasungod
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    Doesn't seem to work on 2.2.5 they keep breeding like rabbits and if you don't have resettlement on it becomes awful.
    1. AngusTheNerd
      AngusTheNerd
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      This is still the case as of 2.2.7.
    2. austen1335
      austen1335
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      I am the unofficial official updater of RPG Traits. These comments are out of date. I still recommend this mod as it has been updated.