I'm sure evaldas994 will update this mod soon but for those who cannot wait...
here is how its done manually ----------------------- 1. Find '00_static_modifiers' text document from Stellaris folder. (Located"C:\Games\Stellaris\common\static_modifiers"for my case. It might be in different location if you are steam user.)
2. Copy '00_static_modifiers' text document for back up.
3. Open text document and 'Ctrl + F' to search "Overcrowding"
Hi. I find out that on v.3.9 this does not work for me. I am not programmer but I found solution by experimenting. If anyone need it, just replace like above but with this:
is it intended that the skill level be disabled? At an archaeological site, the skill is 0 for a Level 5 Scientist. I use the latest Stellaris version.
I will update it to the federation when it will come out :) you free to add the mod to the steam workshop I ben looking forward to finding someone who can do it for me. just add a link to original, I will be updating performance test with federations to show the impact this mod does vs no mod. and expand on other benefits.
20 comments
here is how its done manually
-----------------------
1. Find '00_static_modifiers' text document from Stellaris folder.
(Located"C:\Games\Stellaris\common\static_modifiers"for my case. It might be in different location if you are steam user.)
2. Copy '00_static_modifiers' text document for back up.
3. Open text document and 'Ctrl + F' to search "Overcrowding"
4. Copy and replace following text.
# Overcrowding
planet_overcrowded = {
planet_emigration_push_add = 50
if = { free_housing < -1 } pop_growth_speed = -100 planet_pop_assembly_mult = -100 planet_emigration_push_add = 100 }
}
5. Save and you are set.
---------------------------------------------------
so when your planet trigger 'overcrowding' status (when Housing turn -1) pop will no longer grow.
Im not sure if this is against the permission but i'll delete this comment when evaldas994 updates the mod.
have fun.
:D
If anyone need it, just replace like above but with this:
# Overcrowding
planet_overcrowded = {
if = free_housing < 1
pop_growth_speed = -100
planet_pop_assembly_mult = -100
planet_emigration_push_add = 50
}
Any chance of 2.7 version?
Keep up the good work.
At an archaeological site, the skill is 0 for a Level 5 Scientist.
I use the latest Stellaris version.
Honestly, that would be really nice of you.