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[size=3][i]B[/i]ecause orbital bombardments suck.[/size]
This mod is a continuation of [url=//steamcommunity.com/sharedfiles/filedetails/887011008]PROB (2.7) by Dazz Aephiex[/url] and [url=//steamcommunity.com/sharedfiles/filedetails/2194818727]Glassing the Planet Mod by Karloku (forked by Batmane)[/url] and is focused on:
• Orbital bombardment capability of [b]planet destroying[/b] for a considerable amount of time for at least [i]Militarists[/i].
• Orbital bombardment capability of [b]planet glassing[/b].
• Orbital bombardment capability of [b]planet annexing[/b]; just not as effective as army landing.
• 10-year truce is not enforced.
• The ability to declare war with no actual [i]casus belli[/i] for at least [i]Militarists[/i].
[size=5][b][i]F[/i]eatures[/b][/size][hr][list=1][*][b]Pseudo Truce[/b]
[list][*]Instead of a 10-year truce, the AI has a 2-year truce and stops declaring war for 8 years.
[*]Fallen Empires will forgive you about their negative opinion modifiers to you after ending a war with you.
[*]Once a Criminal Syndicate lost a war, all of its branch offices within the major winner’s border will be closed, and it can’t establish new ones within that empire’s border for 9 years. Note that this also affects the player.[/list]
[*][b]War Exhaustion[/b]
[list][*]War exhaustion passive gain is limited, removed for the last percents and before that somewhat reduced.[/list]
[*][b]War for War[/b]
[list][*]Militarists, non-Pacifist Xenophobes, and Gestalt Consciousness who adopts unrestricted war policy may use "Rivalry" [i]casus belli[/i] against their rivals to declare a total war. During total war, everything occupied are instantly annexed and surrenderer will be totally annexed. AI empires will not use this [i]casus belli[/i].
[*]Rivalries no longer require a relative power level.
[*]The [i]casus belli[/i] "Humiliation" no longer requires rivalry.[/list]
[*][b]Planetary Invasion[/b]
[list][*]Bombardments now damage the armies slightly faster and kill pops more frequently.
[*]Defending armies can no longer cause collateral damage in ground battle.[/list]
[*][b]Bombardment Stance[/b]
[list][*][b]Selective[/b]
[list][*][b]Civilian Survival:[/b] Cannot kill pops.
[*][b]Colony Capturing:[/b] When the last army is killed, there is a small chance the colony is considered captured. Note that you will instantly annex it if you are in a total war.
[/list][*][b]Indiscriminate[/b]
[list][*]Available if is not any degree of Pacifist.
[*][b]Colony Wiping:[/b] Bombardment continues until the colony is almost depopulated.
[*][b]Tile Blocker Creator:[/b] Creates up to one tile blocker on the planet if the planetary devastation goes above 25%, up to two if 50%, and up to three if 75%.
The tile blocker is accidentally effective against ringworlds due to the ringworld section rework.
[/list]{*}[b]Full[/b]
[list][*]Yeah, the Full bombardment stance is now returned.
[*]Available if is not any degree of Pacifist AND is any degree of Militarist or Xenophobe.
[*]Available if Gestalt Consciousness.
[*][b]Colony Wiping[/b]
[*][b]Tile Blocker Creator[/b]
[*][b]Gaia Downgrading:[/b] If the planet is a Gaia World and has 50% or more devastation, the planet is downgraded to a random ordinary habitable planet class.
[*][b]Planet Nuking:[/b] If the planet has 75% or more devastation, the planet is turned into a Tomb World.
This doesn’t affect Ecumenopolis, Relic Worlds, Machine Worlds and Hive Worlds.
The colony must survive until nuked, or it’s simply depopulated.
[/list][*][b]Armageddon[/b]
[list][*]Available if Fanatic Purifiers, Determined Exterminators.
[*]Vanilla planet nuking effect is removed.
[*][b]Colony Wiping[/b]
[*][b]Tile Blocker Creator[/b]
[*][b]Gaia Downgrading[/b]
[*][b]Planet Nuking[/b]
[*][b]Planet Glassing:[/b] If the planet has 100% or more devastation, the planet is turned into a Molten World that requires one year to cooldown into a terraformable Barren World.
The colony is destroyed regardless of any populations, defenses or garrisons.
If it’s a habitable megastructure, instead it’s destroyed (and can’t be rebuilt if vanilla).
The colony must survive until molten, or it’s simply depopulated.
[*]Endgame Crisis factions can also use this stance, but some of them don’t turn the planet into a Molten World.
Prethoryn Swarm will [u]infest[/u] the planet and seize control over it, because all the tastiness shouldn’t go waste. Also, Prethoryn now never spawn armies.
Extradimensionals and Gray Goo will still have vanilla mechanics.
[/list][*][b]Raiding[/b]
[list]
[*][b]Colony Wiping[/b]
[*][b]3.8[/b] nerfed this stance to the ground, so the old values are moderately restored).
[/list][*][b]Pox[/b]
[list][*]Replaced as a bombardment stance: If the Pox sample relic is active, instead of acquiring an additional bombardment stance, you get the following effect:
Indiscriminate, Full, and Armageddon bombardments you perform have 2x more chance to kill biological pops. Selective gets nearly the value from the vanilla Pox.
[/list][/list][/list]
[size=4][i]C[/i]ompatibility[/size]
• For full compatibility with ACOT, ZOFE, GIGA and "Ethics and Civics Classic" you need [url=//steamcommunity.com/sharedfiles/filedetails/2807759164]The Merger of Rules[/url].
• Includes vanilla fixes (affected files) from [u]Ariphaos Unofficial Patch[/u] (additional small fix [url=//forum.paradoxplaza.com/forum/threads/stellaris-3-1-1-coding-error-in-the-bombardment-policy.1492914]AI_weight bombardment stance[/url]).
• Competing with [url=//steamcommunity.com/sharedfiles/filedetails/2661528521]AA Invasion![/url] per Load Order (values are way higher, if below the Full bombardment stance is gone).
• Hypothetically less likely, but could possibly conflict with mods that add new habitable planet classes or allow the player to colonize normally uninhabitable planets. Head to the [b][url=//steamcommunity.com/sharedfiles/filedetails/discussions/887011008]discussions[/url] for compatibility[/b] patch guide.
• Fine with StarNet AI.
The following file and event keys are affected by [b]load order[/b]:
[code]00_bombardment_stances.txt
id = action.81 # on_action_events_1.txt
id = crisis.240 # crisis_events_1.txt
[/code]
[size=4][i]L[/i]ocalisation[/size]
• 🇬🇧 English (by Dazz Aephiex)
• 🇨🇳 Simplified Chinese (by Dazz Aephiex)
• 🇩🇪 German (by FirePrince)
• 🇫🇷 French by Pata
• [strike]🇷🇺 Russian in progress[/strike]
If you would like to help with editing or translating, please let me know.
[size=3][b][i]C[/i]redit[/b][/size]
The original author [b][u]Dazz Aephiex[/u][/b] and his helpers.
The Glassing the Planet mod author [u]Karloku[/u].
[size=3][b][i]L[/i]egacy Version[/b][/size]
If you play older Stellaris 3.x you can use the legacy version of [url=//steamcommunity.com/sharedfiles/filedetails/2604437397]The Merger of Rules 3.3[/url] (which replaces the major version conflicts).
[b][i]To other modders[/i][/b]:[quote=Dazz Aephiex]You are free to borrow anything you need from this mod to make your own without asking me for permission or a credit link. You are responsible to read and understand my contents by yourself.[/quote]
[URL=//steamcommunity.com/profiles/76561198858429698/myworkshopfiles/?appid=281990]Check out my other mods![/URL]