Q. I can't locate the right path where to paste the Engine.ini A. Just press Win + R and copy/paste the following path in the box it will appear:
%localappdata%\SB\Saved\Config\WindowsNoEditor
then hit enter and you will end up in the correct folder where to put the Engine.ini
Q. When I launch the game the modded Engine.ini is automatically deleted or reverted to default one? A. Right-Click on my Engine.ini -> Properties -> make sure the "Read-Only" box is selected -> Apply/OK It's important. If the file keeps getting deleted or reverted, un-tick the "Read-only" box -> Apply -> re-tick it -> Apply/OK Q. When I right click on Engine.ini Properties I have a security warning stating "This file came from another computer and might be blocked to help protect this computer"? A. That's just a warning that tells you the file comes from another PC (mine). It will still work without issues.
Q. My CPU usage is skyrocketing to 100% after the mod A. This is initial shader compilation which may continue in-game even after the initial precompilation loading screen. Wait 4-5 minutes at max to let the game finish it and CPU usage / performance will return normal.
Q. I have the same or worse performance after the mod A. For super high-end PCs the performance difference may be small but you should still notice reduced stuttering, more consistent 1% lows, lower input latency and better visual clarity. For mid and low-end PCs the fps difference may be much bigger on top of all that. If for some specific PC configs you end up with worse performance try deleting shaders cache including the files which end with "cache" located in the "Saved" folder from the above path and open the game again. If you still have worse performance just delete my Engine.ini and on next boot the game will recreate its default one. You don't need to verify the game files or reinstall it to restore it to what it was before the mod.
Q. Will this mod downgrade visuals/graphics? A. No :) "Lossless" means this mod was created with the goal to optimize everything I could in Unreal Engine without sacrificing visuals and/or altering your in-game graphics' choices (except for Chromatic Aberration and Film Grain removal which you can still revert back by changing their described lines within the Engine.ini itself) With improvements to AA, Sharpening, DLSS/FSR/XeSS you should actually have even better visuals after the mod.
Q. Can I use it together with Stellar Optimizer, SB Ultra+, SB "Uber-Tweaks" or whatever? A. No. Don't mix my Engine.ini with other mods which will do their own optimization tweaks to the engine or they may conflict with each other. You can try each of them separately and choose the one which performs the best for you and only use that exclusively. You can still install any other "non-optimization" mods.
Q. Will this Engine.ini disable Achievements? A. Straight and simple: no. :)
Q. Will this Engine.ini work/load also with future game patches? A. Yes. Just be sure the file is set to "Read-only"
Q. The game crashes when opening it and/or during gameplay after a while A. Make sure your PC is actually stable under sustained load (e.g. you are not using an excessive overclock/undervolt). You can test it using OCCT (launch a 1 hour "CPU+RAM" test, followed by another 1 hour "3D Adaptive" test. If you have even a single error, you need to fix your PC stability first) Another solution if you use Vortex is to open it, go to the game section -> Load Order and click the last button ⛔ on the top bar ("Reset Plugins File") If even doing the above you still crash, try lowering PoolSizeVRAMPercentage=60 (both in [TextureStreaming] and [ConsoleVariables] sections of the .ini), then remember to set the .ini to Read-only again.
Q. I noticed you were extremely fast in creating the mod after the game launched. How? A. The .ini is the result of months of testing also with other UE games. The feedback gathered from all of them made me expand/improve it over time and, yes, it is compatible with all UE games (with minor modifications), that's also why you saw me uploading the mod so fast at the beginning.
Your INI edit mod is amazing! I downloaded and used it on my Asus ROG Ally, which the game does perform really well on that device, your modification made it even better. It feels like the FPS is a slight bit higher, despite it feeling pretty high by default for a handheld PC device, but the input felt much more responsive and made it easier to parry and dodge attacks too!
Went from running at 1080P on low settings to medium settings. Game runs smooth as Eve's little...arm! Though I don't have precise FPS numbers, I know this mod helped a lot just by playing the game.
That said, the FMV cutscenes still run bad, and I mean BAD. But nothing's going to help that with a low-tier system like mine.
Absolutely fantastic as always! I've used the Engine.ini for E33 / Wukong and now SB Demo. But it really improves so much! Not exactly performance wise, especially since my system is starting to show its age. But the visuals, clarity, effects and overall experience is so much nicer. An extra bonus I like is that I have noticeably less eyestrain when using the mod with all the aforementioned games.
The files you want are here. /home/{your_user}/.local/share/Steam/steamapps/compatdata/3564860/pfx/drive_c/users/steamuser/AppData/Local/SB/Saved/Config/WindowsNoEditor/ If you use the "Browse Local Files" option from the Steam client, go up 2 levels until you're in 'steamapps' and you can follow this path: compatdata > 3564860 > pfx > drive_c > users > steamuser > AppData > Local > SB > Saved > Config > WindowsNoEditor
My laptop GPU is 3050 4G, and with your mod I can pull up the characters, environment textures, and details to the maximum, and the frame rate can be maintained at around 120 frames, which is a horrible boost. But I found an issue where when there are a lot of buildings in the game (more graphics textures need to be loaded), a lot of the textures on the heroine will be blurry, as if they were coded, and when I zoomed in, the textures came back. So I decided to lower the environment texture, but there would still be some blurring in the character in normal view. Can you find a solution? Appreciate.
Would be nice if you can include details of what you have changed ( per line on the engine.ini ) from original values to new values and that those things actually do.
Nearly half of the lines and stuff included in your "tweak" are not even supported by this game and many others. This is UE4, it doesn't even use Nanite or Lumen, yet you have a crazy amount of random text in there. Your file is the same for all games or so it seems like.
That's a glossary for the entirety of my tweaks. If you actually open this Stellar Blade one it doesn't have UE5 cvars (no Lumen, Nanite, Virtual Shadows etc.) Except UE5 exclusive cvars in this case (which, again, I already removed) all the rest can be shared between UE titles as the engine is the same and those cvars are compatible.
I also state this in the pinned FAQ since the beginning.
26 comments
Q. I can't locate the right path where to paste the Engine.ini
A. Just press Win + R and copy/paste the following path in the box it will appear:
then hit enter and you will end up in the correct folder where to put the Engine.ini
Q. When I launch the game the modded Engine.ini is automatically deleted or reverted to default one?
A. Right-Click on my Engine.ini -> Properties -> make sure the "Read-Only" box is selected -> Apply/OK
It's important. If the file keeps getting deleted or reverted, un-tick the "Read-only" box -> Apply -> re-tick it -> Apply/OK
Q. When I right click on Engine.ini Properties I have a security warning stating "This file came from another computer and might be blocked to help protect this computer"?
A. That's just a warning that tells you the file comes from another PC (mine). It will still work without issues.
Q. My CPU usage is skyrocketing to 100% after the mod
A. This is initial shader compilation which may continue in-game even after the initial precompilation loading screen. Wait 4-5 minutes at max to let the game finish it and CPU usage / performance will return normal.
Q. I have the same or worse performance after the mod
A. For super high-end PCs the performance difference may be small but you should still notice reduced stuttering, more consistent 1% lows, lower input latency and better visual clarity. For mid and low-end PCs the fps difference may be much bigger on top of all that.
If for some specific PC configs you end up with worse performance try deleting shaders cache including the files which end with "cache" located in the "Saved" folder from the above path and open the game again.
If you still have worse performance just delete my Engine.ini and on next boot the game will recreate its default one.
You don't need to verify the game files or reinstall it to restore it to what it was before the mod.
Q. Will this mod downgrade visuals/graphics?
A. No :)
"Lossless" means this mod was created with the goal to optimize everything I could in Unreal Engine without sacrificing visuals and/or altering your in-game graphics' choices (except for Chromatic Aberration and Film Grain removal which you can still revert back by changing their described lines within the Engine.ini itself)
With improvements to AA, Sharpening, DLSS/FSR/XeSS you should actually have even better visuals after the mod.
Q. Can I use it together with Stellar Optimizer, SB Ultra+, SB "Uber-Tweaks" or whatever?
A. No.
Don't mix my Engine.ini with other mods which will do their own optimization tweaks to the engine or they may conflict with each other.
You can try each of them separately and choose the one which performs the best for you and only use that exclusively.
You can still install any other "non-optimization" mods.
Q. Will this Engine.ini disable Achievements?
A. Straight and simple: no. :)
Q. Will this Engine.ini work/load also with future game patches?
A. Yes. Just be sure the file is set to "Read-only"
Q. The game crashes when opening it and/or during gameplay after a while
A. Make sure your PC is actually stable under sustained load (e.g. you are not using an excessive overclock/undervolt). You can test it using OCCT (launch a 1 hour "CPU+RAM" test, followed by another 1 hour "3D Adaptive" test. If you have even a single error, you need to fix your PC stability first)
Another solution if you use Vortex is to open it, go to the game section -> Load Order and click the last button ⛔ on the top bar ("Reset Plugins File")
If even doing the above you still crash, try lowering PoolSizeVRAMPercentage=60 (both in [TextureStreaming] and [ConsoleVariables] sections of the .ini), then remember to set the .ini to Read-only again.
Q. I noticed you were extremely fast in creating the mod after the game launched. How?
A. The .ini is the result of months of testing also with other UE games.
The feedback gathered from all of them made me expand/improve it over time and, yes, it is compatible with all UE games (with minor modifications), that's also why you saw me uploading the mod so fast at the beginning.
16 GB on the board
Went from running at 1080P on low settings to medium settings. Game runs smooth as Eve's little...arm! Though I don't have precise FPS numbers, I know this mod helped a lot just by playing the game.
That said, the FMV cutscenes still run bad, and I mean BAD. But nothing's going to help that with a low-tier system like mine.
Great job on these engine tweaks!
Enjoy it :)
Enjoy ;)
/home/{your_user}/.local/share/Steam/steamapps/compatdata/3564860/pfx/drive_c/users/steamuser/AppData/Local/SB/Saved/Config/WindowsNoEditor/
If you use the "Browse Local Files" option from the Steam client, go up 2 levels until you're in 'steamapps' and you can follow this path:
compatdata > 3564860 > pfx > drive_c > users > steamuser > AppData > Local > SB > Saved > Config > WindowsNoEditor
Maybe try another browser?
If you actually open this Stellar Blade one it doesn't have UE5 cvars (no Lumen, Nanite, Virtual Shadows etc.)
Except UE5 exclusive cvars in this case (which, again, I already removed) all the rest can be shared between UE titles as the engine is the same and those cvars are compatible.
I also state this in the pinned FAQ since the beginning.