Main files
Optional files
-
No changes to dodge and parry windows, rush and guard/evade cooldowns, and hit stuns/defense for light/strong, Incursion N β, Incursion III β, and Onslaught II β attacks.
For the base game (and NG+). -
With 1s parry and dodge windows, 1s rush cooldown, 0.1 guard/evade cooldown.
Tripled hit stuns for light/strong attacks with 4 hit-defense level. 4-hit defense level for Incursion N β, Incursion III β, and Onslaught II.
For the base game (and NG+). -
With 0.5s parry and dodge windows, 3s rush cooldown, 0.25 guard/evade cooldown.
Doubled hit stuns for light/strong attacks with 2 hit-defense level. 2-hit defense level for Incursion N β, Incursion III β, and Onslaught II.
For the base game (and NG+). -
Tachy mode.
No changes to dodge and parry windows, rush and guard/evade cooldowns, and hit stuns/defense for light/strong, Incursion N β, Incursion III β, and Onslaught II β attacks.
For the base game (and NG+). -
Tachy mode.
With 1s parry and dodge windows, 1s rush cooldown, 0.1 guard/evade cooldown.
Tripled hit stuns for light/strong attacks with 4 hit-defense level. 4-hit defense for Incursion N β, Incursion III β, and Onslaught II.
For base game (and NG+). -
Tachy mode. With 0.5s parry and dodge windows, 3s rush cooldown, 0.25 guard/evade cooldown.
Doubled hit stuns for light/strong attacks w/ 2 hit-defense lvl. 2-hit defense for Incursion N β, Incursion III β, and Onslaught II.
For the base game (and NG+) -
No changes to dodge and parry windows, rush and guard/evade cooldowns, and hit stuns/defense for light/strong, Incursion N β, Incursion III β, and Onslaught II β attacks.
For NG+ only. -
With 1s parry and dodge windows, 1s rush cooldown, 0.1 guard/evade cooldown.
Tripled hit stuns for light/strong attacks with 4 hit-defense level. 4-hit defense level for Incursion N β, Incursion III β, and Onslaught II.
For NG+ only. -
With 0.5s parry and dodge windows, 3s rush cooldown, 0.25 guard/evade cooldown.
Doubled hit stuns for light/strong attacks with 2 hit-defense level. 2-hit defense level for Incursion N β, Incursion III β, and Onslaught II.
For NG+ only. -
Tachy mode.
No changes to dodge and parry windows, rush and guard/evade cooldowns, and hit stuns/defense for light/strong, Incursion N β, Incursion III β, and Onslaught II β attacks.
For NG+ only. -
Tachy mode.
With 1s parry and dodge windows, 1s rush cooldown, 0.1 guard/evade cooldown.
Tripled hit stuns for light/strong attacks with 4 hit-defense level. 4-hit defense level for Incursion N β, Incursion III β, and Onslaught II.
For NG+ only. -
Tachy mode.
With 0.5s parry and dodge windows, 3s rush cooldown, 0.25 guard/evade cooldown.
Doubled hit stuns for light/strong attacks with 2 hit-defense level. 2-hit defense level for Incursion N β, Incursion III β, and Onslaught II.
For NG+ only.