Beside subjective of personal taste/preference, I knew that so many type and models of Monitors/TVs out there. LCD/LED/OLED/QLED ; IPS/TN/VA...etc. And they have their own characteristic (from neutral colors to vibrant colors, high to low gamma/black levels/white point, etc). Therefore I made a simple adjustment UI for this custom shader. You can adjust Dark Level, Light Intensity, Color Saturation, etc.by press HOME keyboard button to show-up Reshade UI. Adjust the value to matching with your current screen (Monitor/TV) profile or fit with your liking.
Keep in mind, this is NOT just a preset. So you can make your own preset based on this simple shader. Press "+" button on the top right corner of Reshade UI to start making your own preset.
Notes: - Volumetric fog intensity also linked to Light Intensity (you can adjust it from UI). Set Light Intensity above 0.200 will make volumetric fogs also more noticeable.
- This public version is supported SDR mode only (non-HDR). It still beautifully running in true native HDR mode but with less accuracy of color and luminance range. (Maybe) I will upload the HDR version after I decided which HDR standard that I should use as my basic reference (HDR10, HDR10+, HLG, Microsoft's AutoHDR, etc).
Update #1 09/06/2025 ~ version 1.01 (an optional Lite version) : - I striped out some volumetric light and volumetric boost effects from shader. With this we can avoid flickering/flashing lighting effect caused by unstable depth buffer when you are using GPU other than NVIDIA card (AMD and INTEL) with their various of up-scaling method (FSR, LossLess scaling, etc.). This version has lesser lighting and fog quality (just flat, it has not depth) than the original version 1.0. You can get it under "Optional files" from this mod page.
Is it just me or does the game ALWAYS look blurry/soft no matter what settings im using? Im maxing out at 1440p, tried TAA+150% res and DLAA and it always looks like theres sharpening and its soft. Removed sharpening, removed Chrmatc aberration. Its still looks off. Is there a fix for that in this?
IDK, since I don't that issue here. Did you try with DLSS = auto or high (it will added sharpening to the image)?
edited: - after I thinking about your issue. That can caused by you are using version 1.0 but somehow the depth buffer not working properly so the blur function of my volumetric fog and volumetric light booster make a flat blur effect on your entire screen. Solution : you can try the version 1.01
Other solution : please read the installation instruction again before apply this mod (if the runtime file and config file are right, then it should run as shown on those screenshot ~ no blurry image result).
Ok, Thanks for the information. I will try make an alternative version (without depth buffer lerp for lighting), I hope this version will not give a flicker/flashing. Stay tuned!
ok, I have uploaded a new lite version for you. This version is without some effects that depend on depth buffer, so I hope it will solve your flickering/flashing light.
You can get it under "Optional files" from this mod page.
if you are using version 1.01 (lite version), then you can disable generic depth. But if you are using full version 1.0 then it will break the lighting and volumetric fog.
Why are you telling people not to run the reshade installer and supplying your own binary? there's absolutely no reason to do this and only spreads harmful information unless the binary modified in some way. Its not necessary to do so at all for stellar blade and you're already a full major version behind since you're supplying a 6.4x binary and we are on reshade 6.5. If you've made some change to the code you need to disclose that info and consider making a pull request if its a useful change. Otherwise you should remove the binary and tell people to install it through official means.
Reshade installer is the correct way to install reshade and the only way shaders for it can be legally obtained. That applies to those extra effects you've included as well. Looking at your profile you've released this same shader with some minor tweaks for a lot of games so at this point why not just take the time to rewrite the shader without as much copy and paste work and submit it to the reshade-shaders repo to have it included in the installer? You can add support for specific games either by making everything configurable and releasing presets or if you want to hardcode everything you can use#if __APPLICATION__ xwhere x would be a hash code you can find by checking the statistics tag ingame to set application specific parameters. This whole thing feels a little shady but maybe I'm reading into it wrong
that because my current custom shader may not working properly with Reshade 6.5 (it can cause flashing on lighting because unstable depth buffer).
So to guarantee all effects will appears as I like, then I supplied my own runtime based on Reshade 6.4.x and its own file config to make sure the depth buffer run properly with current game.
17 comments
IPS/TN/VA...etc. And they have their own characteristic (from neutral colors to vibrant colors, high to low gamma/black levels/white point, etc).
Therefore I made a simple adjustment UI for this custom shader. You can adjust Dark Level, Light Intensity, Color Saturation, etc.by press HOME keyboard button to show-up Reshade UI. Adjust the value to matching with your current screen (Monitor/TV) profile or fit with your liking.
Keep in mind, this is NOT just a preset. So you can make your own preset
based on this simple shader. Press "+" button on the top right corner of Reshade UI to start making your own preset.
Happy gaming and cheers,
Chris
- Volumetric fog intensity also linked to Light Intensity (you can adjust it from UI). Set Light Intensity above 0.200 will make volumetric fogs also more noticeable.
- This public version is supported SDR mode only (non-HDR). It still beautifully running in true native HDR mode but with less accuracy of color and luminance range. (Maybe) I will upload the HDR version after I decided which HDR standard that I should use as my basic reference (HDR10, HDR10+, HLG, Microsoft's AutoHDR, etc).
Update #1 09/06/2025 ~ version 1.01 (an optional Lite version) :
- I striped out some volumetric light and volumetric boost effects from shader. With this we can avoid flickering/flashing lighting effect caused by unstable depth buffer when you are using GPU other than NVIDIA card (AMD and INTEL) with their various of up-scaling method (FSR, LossLess scaling, etc.). This version has lesser lighting and fog quality (just flat, it has not depth) than the original version 1.0.
You can get it under "Optional files" from this mod page.
Did you try the lite version 1.01?
If you don't really like volumetric fogs / volumetric light booster effects then you may try the lite version 1.01
Did you try with DLSS = auto or high (it will added sharpening to the image)?
edited:
- after I thinking about your issue. That can caused by you are using version 1.0 but somehow the depth buffer not working properly so the blur function of my volumetric fog and volumetric light booster make a flat blur effect on your entire screen.
Solution : you can try the version 1.01
Other solution : please read the installation instruction again before apply this mod (if the runtime file and config file are right, then it should run as shown on those screenshot ~ no blurry image result).
May I know what is GPU that you currently using now? is it AMD? INTEL?
Can you post a screenshot from a place with this issue occurred, so I can testing it with my PC on that area?
Did you try to disable "Framegen" ? Sometimes it will not working properly with my volumetric light shader. It can cause flashing.
Thanks for your feedback.
It should be an fsr problem.
Stay tuned!
You can get it under "Optional files" from this mod page.
Happy gaming and cheers, mate!
Reshade installer is the correct way to install reshade and the only way shaders for it can be legally obtained. That applies to those extra effects you've included as well. Looking at your profile you've released this same shader with some minor tweaks for a lot of games so at this point why not just take the time to rewrite the shader without as much copy and paste work and submit it to the reshade-shaders repo to have it included in the installer? You can add support for specific games either by making everything configurable and releasing presets or if you want to hardcode everything you can use
#if __APPLICATION__ x
where x would be a hash code you can find by checking the statistics tag ingame to set application specific parameters. This whole thing feels a little shady but maybe I'm reading into it wrongSo to guarantee all effects will appears as I like, then I supplied my own runtime based on Reshade 6.4.x and its own file config
to make sure the depth buffer run properly with current game.