Hey! This mod is great, solved my issue while making my sword mod. I ran into one issue while using it though, which I can't seem to get around. The material for my weapon no longer shows up - instead, I get the default gray checker material. I've tried several naming conventions and configurations to no avail.
Never mind, figured it out! Needed to reference a base in-game material with a material instance and retarget the textures.
In UE4 I created a material with the same name and file path as a material in-game that had the setup I needed (Diffuse, Normal, ORM, and Emissive). For my mod, I chose MI_CH_P_EVE_24_Lower. I also made material parameters (texture samplers) that matched the inputs for the material I picked (see attached images). Then, instead of assigning the MI_CH_P_EVE_24_Lower material directly to my sword and overwriting the textures like normal (which would have also overwritten the textures for the nano suit I was pulling from), I created an instance of the material in UE4 and assigned the instance to my model, slotting the textures into the material params.
Thanks for the mod! One question: this mode is exclusive for modders or users can install it to restore the hair accessory of already installed weapon mods? Edit: Nevermind, it's intended only for modders, for anyone else wondering.
The instruction is unclear and confusing. A weapon mod usually has more than one skeletal mesh, and you can't give them all the same name. Like, what am i suppose to do with the other skeletal meshes ? Should i include them when packaging ? Should i only rename the .pak file only ? And what about the other two, .ucas and utoc ? I tried to make it work, but the weapon becomes invisible.
25 comments
但一般玩家如果心儀的武器mod沒有兼容髮夾,
那又能如何使用呢?
Hey! This mod is great, solved my issue while making my sword mod. I ran into one issue while using it though, which I can't seem to get around. The material for my weapon no longer shows up - instead, I get the default gray checker material. I've tried several naming conventions and configurations to no avail.Never mind, figured it out! Needed to reference a base in-game material with a material instance and retarget the textures.
One question: this mode is exclusive for modders or users can install it to restore the hair accessory of already installed weapon mods?
Edit: Nevermind, it's intended only for modders, for anyone else wondering.
Thank you so much!
2_99999_P.ucas
2_99999_P.utoc
mod武器是全替换的,打包时将物理资产,骨骼,骨骼网格体全部打包
现在可以了,非常感谢你的帮助。