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bilibili JXF

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bilibiliJXF

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25 comments

  1. ArmrTurbo
    ArmrTurbo
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    in guess this means this doesn't support the demo version because there is no art folder in there 
  2. CarlosCW
    CarlosCW
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    看來是讓別的 Mod 製作者用的 Mod
    但一般玩家如果心儀的武器mod沒有兼容髮夾,
    那又能如何使用呢?
  3. CHROMENOISE
    CHROMENOISE
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    Hey! This mod is great, solved my issue while making my sword mod. I ran into one issue while using it though, which I can't seem to get around. The material for my weapon no longer shows up - instead, I get the default gray checker material. I've tried several naming conventions and configurations to no avail.

    Never mind, figured it out! Needed to reference a base in-game material with a material instance and retarget the textures.
    1. noeva2
      noeva2
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      내 무기가 회색으로만 나옵니다. 이 문제를 어떻게 해결하나요?
    2. CHROMENOISE
      CHROMENOISE
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      In UE4 I created a material with the same name and file path as a material in-game that had the setup I needed (Diffuse, Normal, ORM, and Emissive). For my mod, I chose MI_CH_P_EVE_24_Lower. I also made material parameters (texture samplers) that matched the inputs for the material I picked (see attached images). Then, instead of assigning the MI_CH_P_EVE_24_Lower material directly to my sword and overwriting the textures like normal (which would have also overwritten the textures for the nano suit I was pulling from), I created an instance of the material in UE4 and assigned the instance to my model, slotting the textures into the material params.


    3. noeva2
      noeva2
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      Wow... I don't understand. It's too complicated... It's too difficult.
    4. CHROMENOISE
      CHROMENOISE
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      Sorry, it is a bit difficult to explain this over messages unfortunately. I hope you're able to figure it out!
  4. Viviannn
    Viviannn
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    I don't understand how to install this module.
  5. 7su
    7su
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    Thanks for the mod!
    One question: this mode is exclusive for modders or users can install it to restore the hair accessory of already installed weapon mods?
    Edit: Nevermind, it's intended only for modders, for anyone else wondering.
  6. ChampionLeake
    ChampionLeake
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    This has worked out well for my modding project!
    Thank you so much!
  7. fkdlwjzld
    fkdlwjzld
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    I did as it says in the mod, but it still doesn't work. Could you please explain in more detail? Please.
  8. AKYRirm
    AKYRirm
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    scarlet sword pls
  9. talaatmaher
    talaatmaher
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    Can someone please make Tachy short sword   EVE2Tachy at Stellar Blade Nexus - Mods and community as I don't know how 
  10. ohhlanlakub
    ohhlanlakub
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    The instruction is unclear and confusing. A weapon mod usually has more than one skeletal mesh, and you can't give them all the same name. Like, what am i suppose to do with the other skeletal meshes ? Should i include them when packaging ? Should i only rename the .pak file only ? And what about the other two, .ucas and utoc ? I tried to make it work, but the weapon becomes invisible.
    1. bilibiliJXF
      bilibiliJXF
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      2_99999_P.pak
      2_99999_P.ucas
      2_99999_P.utoc
      mod武器是全替换的,打包时将物理资产,骨骼,骨骼网格体全部打包
    2. ohhlanlakub
      ohhlanlakub
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      那其他的骨骼网格体怎么办?比如说,我把一个骨骼网格体命名为 "SK_mod",那你就不能再把其他的骨骼网格体也命名为 "SK_mod",因为这个名字已经被占用了。你不能给它们全部起同样的名字。
    3. bilibiliJXF
      bilibiliJXF
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      目前只能做单武器全替换.之后看需求可能会更新多武器切换,比如ctrl+1,ctrl+2分别切换SK_mod1,SK_mod2...
    4. ohhlanlakub
      ohhlanlakub
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      我打包了 SK_mod、SKEL_mod 和 PA_mod,但我的武器变成隐形了。我觉得我操作没问题。请问该怎么解决?
    5. bilibiliJXF
      bilibiliJXF
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      一种可能是骨骼不对,试试不打包骨骼,只打包网格体和物理资产,或者看看物理资产是不是胶囊体太小
    6. ljh19880828
      ljh19880828
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      大佬能否给制作一把乌鸦的武器
    7. ohhlanlakub
      ohhlanlakub
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      现在可以了,非常感谢你的帮助。