0 of 0

File information

Last updated

Original upload

Created by

Aleirdra

Uploaded by

Aleirdra

Virus scan

Safe to use

Tags for this mod

41 comments

  1. zombiesiayer84
    zombiesiayer84
    • premium
    • 0 kudos
    What are you using to make/edit the .sli file?
  2. PrinceXidorn
    PrinceXidorn
    • member
    • 0 kudos
    could you teach me how or direct me to how to make mods like this ! i want to make mod that makes it easier to get orichalcum Resource.
  3. Arminvanuron
    Arminvanuron
    • member
    • 0 kudos
    It doesnt work. Maybe because of the Update 23.03.2023 
  4. SALiquidSilver
    SALiquidSilver
    • supporter
    • 0 kudos
    Are we supposed to have to create the datalocal folder?
    I have the EGS version and there was no datalocal folder in the install directory.
    1. Aleirdra
      Aleirdra
      • premium
      • 46 kudos
      You can try to create it and see if it works. It could be that the Epic Games Store version doesn't ship with local override enabled, in which case it won't be moddable. I don't have any personal experience with EGS myself so I'm not sure if that's standard practice for them or not.
  5. crow2030
    crow2030
    • member
    • 0 kudos
    any idea about epicgame folder path?
    1. Aleirdra
      Aleirdra
      • premium
      • 46 kudos
    2. crow2030
      crow2030
      • member
      • 0 kudos
      the "datalocal" folder is not located inside the game path if you purchased the game through epic game store nor c\programfiles\epicgames

  6. Foolspryde
    Foolspryde
    • member
    • 0 kudos
    Is there anything else you're suppose to do? I've put it in the datalocal folder and nothing is happening. Using the steam version.
    1. Aleirdra
      Aleirdra
      • premium
      • 46 kudos
      It stopped working with the patch. I'm working on a fix.

      Edit: Updated version uploaded.
  7. Savingard
    Savingard
    • premium
    • 2 kudos
    Random question but is it possible to edit weapon stats in the same way or is that a whole other kind of edit? I want to make the Halberd's Gun a bit more powerful to have some fun and I have never modded games in the Silk engine before.
    1. Aleirdra
      Aleirdra
      • premium
      • 46 kudos
      Sure that'd be easy enough, the file you'd need to modify is \sli\sli_uncompressed\design\game_actors\autogen_game_actors_equipments_craft_upgrades.sli to modify the weapon stats.
    2. Savingard
      Savingard
      • premium
      • 2 kudos
      Ooooh awesome! Thank you for the help.

      Edit: I forgot to ask what program you use to unpackage the files cause I doubt I can just use the one I did for Days Gone's Pak files.

      Edit 2: Never mind I did not notice the extension type to see that 7zip can do the job.

      Took me some time to find it cause they don't have names. Apparently it is ga_wea_aeg_hal_02.
    3. Aleirdra
      Aleirdra
      • premium
      • 46 kudos
      Yep 7z can unpack the spk archives. I recommend Notepad++ with its XML plugin for editing.

      To find names you can either match up the stats to what you see in game or you can cross reference the tag with the equipment txt file in the loc archive for whichever language you play in.

      Myself and Dheuster have made a couple pages on the GreedFall Nexus site with various modding tips for the Silk engine. They won't be one-to-one but it'd give you some ideas.
    4. Savingard
      Savingard
      • premium
      • 2 kudos
      Oh wow really? I will look it up then to learn more. 
    5. Sibilantjoe
      Sibilantjoe
      • premium
      • 5 kudos
      Is there something in particular you have to do in order to get the .sli files in datalocal to have an effect? I tried modifying both autogen_attributes_equipment.sli and the file you just mentioned, but the weapon itself (the 1789 shield musket, or rif_04) has the same stats when I load into the game. Thanks!

      Edit: It doesn't look like this mod is having any effect either in terms of gained XP. 
    6. Savingard
      Savingard
      • premium
      • 2 kudos
      Have you placed the edited .sli in the datalocal folder as Aldeira has mentioned in the description? 

      Keep in mind the files themselves need to be in the Datalocal and NOT within another file inside datalocal.
    7. Sibilantjoe
      Sibilantjoe
      • premium
      • 5 kudos
      Yes, tried it with both the .sli files directly in the datalocal folder, and within a subfolder (MariesHope for this mod). No change in-game. I take it you haven't had the same problems? Were you able to edit the weapon stats too?
    8. Savingard
      Savingard
      • premium
      • 2 kudos
      yeah I have done edits to both weapons and modules too. 

      are you sure you have the correct files and weapon levels edited?
      "autogen_game_actors_equipments_craft_upgrades.sli"
    9. Sibilantjoe
      Sibilantjoe
      • premium
      • 5 kudos
      Yes, I've tried making edits to that as well as just installing this mod (and the eyebrows mod) to the datalocal folder. Nothing seems to have any effect, not sure why...
    10. Savingard
      Savingard
      • premium
      • 2 kudos
      The only thing I can think of is that you somehow broke the XML format by adding/removing a character somewhere and the game doesn't recognize it, or somehow you are editing the wrong weapons.
       
      Are you using notepad++ to edit them? If so make sure the sli is set as XML format and see if there are problems.
    11. Aleirdra
      Aleirdra
      • premium
      • 46 kudos
      You can have folders inside datalocal - it overrides based on filename rather than filepath.

      For texture mods to work with SR right now your texture quality settings have to be at least 'high' as I haven't been able to unpack the lowest resolution textures yet.

      The filename and encoding of the sli must match exactly to the base game file for the local version to be used over the spk one so make sure the name is right and that you've only edited/saved with an editor that maintains encoding like NP++. Default Windows Notepad or WordPad will break it. The fact you're able to launch the game at all without it crashing leans toward the filename not matching, it not being in datalocal, or datalocal not being in the right place so it isn't loading your modified file.

      The game will also only load the first version of a file in datalocal it sees and ignore the rest. So if you have file1.sli and file1.sli only the former will be recognized.

      What version are you running? Steam, GoG, etc?
    12. Savingard
      Savingard
      • premium
      • 2 kudos
      For some reason none of the mods worked for me in folders, yours included.
    13. Aleirdra
      Aleirdra
      • premium
      • 46 kudos
      Dunno, that's odd. I've used folders for organization in every Spiders game I've modded.
    14. Savingard
      Savingard
      • premium
      • 2 kudos
      Something I just remembered about the game:

      There are 2 rifles in the game with 1789 in their name.

      -Charleville 1789 Shield Musket
      -1789 Royal Musket

      Sibilantjoe, you should make sure you are not accidently editing the wrong one. 
    15. Sibilantjoe
      Sibilantjoe
      • premium
      • 5 kudos
      I've tried with just .sli files and subfolders, nothing works. Running GoG version.

      I made different edits to each rifle (rif_01 through rif_04) in autogen_attributes_equipment.sli, so if it were working I'd see changes in the stats for sure. Also, since the XP mod has no effect either, I'm not sure if the issue is my files or my game not recognizing mods at all.
    16. Savingard
      Savingard
      • premium
      • 2 kudos
      Seems the GoG version may be the issue then as I am running the steam version with no issue. There must be something in the way the game launches or GoG disabled the mods itself though I have never heard of such a thing before.
    17. Aleirdra
      Aleirdra
      • premium
      • 46 kudos
      Did the datalocal folder already exist or did you have to make it?
    18. Sibilantjoe
      Sibilantjoe
      • premium
      • 5 kudos
      Just to put this to bed, I ended up reinstalling the GOG version, I now have mods working properly. Thanks for the assistance, both of you! 
    19. Aleirdra
      Aleirdra
      • premium
      • 46 kudos
      Glad to hear it!
  8. Onyxirim
    Onyxirim
    • premium
    • 0 kudos
    Would it be possible for the buff to be a little less ? Like 50% more instead of 100% more ?
    1. Aleirdra
      Aleirdra
      • premium
      • 46 kudos
      Sure I can do a halved version when I get a chance.

      Edit: x1.5 version is up.
    2. Onyxirim
      Onyxirim
      • premium
      • 0 kudos
      Thank you, awesome !
  9. Onyxirim
    Onyxirim
    • premium
    • 0 kudos
    And does it disable achievment ?
    1. Savingard
      Savingard
      • premium
      • 2 kudos
      It doesn't as far as I can tell. I used it and a couple others and still got the achievements.
    2. Onyxirim
      Onyxirim
      • premium
      • 0 kudos
      Thanks
    3. Aleirdra
      Aleirdra
      • premium
      • 46 kudos
      No it will not disable achievements.
  10. yewido6031
    yewido6031
    • supporter
    • 29 kudos
    This game is good only with 100x XP Boost.
    I reach the game end with level 120 with 100x boost trainer under one weekend. (only with 3 death)

    Without death the souls like games not long games.
    1. Aleirdra
      Aleirdra
      • premium
      • 46 kudos
      Congratulations, your opinion now exists on the internet.
    2. akharbouch
      akharbouch
      • member
      • 2 kudos
      how about you bully someone else  jerk
    3. MrOmerta
      MrOmerta
      • member
      • 0 kudos
      As long as you're having fun in your single player game, F everyone else.