Mods
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Enables opening the Developer Menu in game
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Allows players to carry weightless stacks of 999 ammo in their backpacks.
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Compatible Game Version: v34
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Enhances advanced brake, choke, suppressor. Enhances handmade brake, choke, suppressor. Enhances pro brake, choke, suppressor. This mod also enhances the compensating suppressor and the improvised suppressor. Labeled in rarity as follows: Common, Uncommon, Rare, Epic, & Legendary. Latest update includes an enhanced Cleo tumblr & accelerator
- 24KB
- 875
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Enhances advanced brake, choke, suppressor. Enhances handmade brake, choke, suppressor. Enhances pro brake, choke, suppressor. This mod also enhances the compensating suppressor and the improvised suppressor. Labeled in rarity as follows: Common, Uncommon, Rare, Epic, & Legendary. Latest update includes an enhanced Cleo tumblr & accelerator
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Allows players to carry 999 Consumables in their backpacks (includes all files that fall under the consumable category in game). If it doesn't carry chances are it belongs to the Miscellaneous category and not the consumables category.
- 71KB
- 855
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Allows players to carry 999 Consumables in their backpacks (includes all files that fall under the consumable category in game). If it doesn't carry chances are it belongs to the Miscellaneous category and not the consumables category.
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Allows players to carry 999 stacks of bulk plague cure, bloater gland, jugs of ethanol, scraps of circuitry, light, medium and heavy upgrade kits, parts, plague cure requirements, cases of chemicals, gas cans, toolkits, advanced toolkits, seeds, and weapon remains in their backpacks.
- 20KB
- 564
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Allows players to carry 999 stacks of bulk plague cure, bloater gland, jugs of ethanol, scraps of circuitry, light, medium and heavy upgrade kits, parts, plague cure requirements, cases of chemicals, gas cans, toolkits, advanced toolkits, seeds, and weapon remains in their backpacks.
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Special Duty (Resource and Prestige Runs)
Adds a button to the base radio to send your community members out to gather any rucksack resource, parts or prestige at a cost.
- 22KB
- 353
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Special Duty (Resource and Prestige Runs)
Adds a button to the base radio to send your community members out to gather any rucksack resource, parts or prestige at a cost.
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+8 Resource in Storage. -8 When withdrawing.
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Parking spaces allow you to refuel, fix your vehicle engine and body separately using community fuel and parts. Needs any (1) workshop facility, (2) mechanic & (3) auto-mechanic skill, (4) Gas can in locker to work.
- 6KB
- 237
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Parking spaces allow you to refuel, fix your vehicle engine and body separately using community fuel and parts. Needs any (1) workshop facility, (2) mechanic & (3) auto-mechanic skill, (4) Gas can in locker to work.
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Increases some of the max stacking amount for calibers in the game
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Removes the upgrade kit requirement when upgrading vehicles in the parking lot.
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Alters the contents of what the regular plague hearts drop. If at first you don't see the changes inside the plague heart, restart the game (with the mod installed) to see the effects of the mod take place.
- 10KB
- 192
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Alters the contents of what the regular plague hearts drop. If at first you don't see the changes inside the plague heart, restart the game (with the mod installed) to see the effects of the mod take place.
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Always Golf Swing -Blunt Finishers-
Changes all 3 finishers to the fast Golf Swing finisher for blunt weapons.Alternative file available that only removes the single slow crush animation for blunt weapons.
- 276KB
- 152
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Always Golf Swing -Blunt Finishers-
Changes all 3 finishers to the fast Golf Swing finisher for blunt weapons.Alternative file available that only removes the single slow crush animation for blunt weapons.
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Allows players to craft toolkits, boost vehicle, craft military explosives on player parking slots. Relevant skills, base power, and materials still apply. NOT COMPATIBLE with FireHydrant's Secret Garage. Use one or the other.
- 2KB
- 149
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Allows players to craft toolkits, boost vehicle, craft military explosives on player parking slots. Relevant skills, base power, and materials still apply. NOT COMPATIBLE with FireHydrant's Secret Garage. Use one or the other.
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Just a simple mod that changes vehicle storage ( check description )
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The Vehicle plus plus and Fuel plus plus into one mod.
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This mod Includes three modified weapons. A vanilla M4A1 firing 7.62 ammo renamed Mad Max. A vanilla MGL-32 Launcher renamed Immortan Joe, and a vanilla GSG-W firing .50Cal Ammo, renamed Imperator Furiosa. You must drop the gun on the floor to see the ammo type change.
- 12KB
- 115
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This mod Includes three modified weapons. A vanilla M4A1 firing 7.62 ammo renamed Mad Max. A vanilla MGL-32 Launcher renamed Immortan Joe, and a vanilla GSG-W firing .50Cal Ammo, renamed Imperator Furiosa. You must drop the gun on the floor to see the ammo type change.
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Increase or decrease the spawns of Zombies & Hordes from 0.5x to 12x. Optionally, increase Zombie DMG & Night Spawns
- 50KB
- 106
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Increase or decrease the spawns of Zombies & Hordes from 0.5x to 12x. Optionally, increase Zombie DMG & Night Spawns
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No Zombie Spawn On Search Crash
Prevents zombies from spawning when you trigger a search crash, still makes noise.
- 183KB
- 91
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No Zombie Spawn On Search Crash
Prevents zombies from spawning when you trigger a search crash, still makes noise.
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Removes scouting ranges from Scouting and adds Lightweight Carry Limit and Stealth Sprinting.
- 2KB
- 89
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Removes scouting ranges from Scouting and adds Lightweight Carry Limit and Stealth Sprinting.