For some reasons the cars that supposed to be parked on the parking slots will be automatically force to moved outside the walls this happens once you entered the base, I already parked them to the parking slots and every time I go inside the base they just instantly moved outside the walls, I'm I missing something or bug issue?
Je voulais vous remercier pour ce mod qui fonctionne à merveille. Je viens de relire la description car je cherche l'endroit où je peux activer les gardes au sein de la base et j'ai également téléchargé ce mod "Expand Your Base Mod".
hello the mod is great but i have problem in multiplayer when i sent invite to my friend and he join his character start moving after 1 or 2 seconds the game crash i tried to repeat like 5 times it seems theres a problem between host and client that make host crash the game i dont know if its because of last update of SOD2 or bug
Did you follow my instructions on the description page...or did you not read the part about the MP prob on this map...Reading is goooood... The problem your having is only on this map because it was pieced together from the other three maps by Undead Labs and the spawn point references weren't changed... I tested it without the walls and it did the same thing several times...
The starter base was the only base I didn't experience this issue with...because it is a totally new base they added to this map...you see...
There's an issue with this mod. It causes many barricades, broken cars (not those that you drive, more to be in the way, and those that you loot from them) to dissapear.
Great mod, Great wall! A little advice: would it be possible to have the walls extend outwards like bastion,because it's hard to shoot zombies that get too close to the walls.
That's what the mortar is for...and you get what you get...the safe zone is only so big... Or just walk outside the wall and melee them for a bit of a challenge...On Lethal of course...Ha...Ha.
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The problem your having is only on this map because it was pieced together from the other three maps by Undead Labs and the spawn point references weren't changed... I tested it without the walls and it did the same thing several times...
The starter base was the only base I didn't experience this issue with...because it is a totally new base they added to this map...you see...
A little advice: would it be possible to have the walls extend outwards like bastion,because it's hard to shoot zombies that get too close to the walls.
Or just walk outside the wall and melee them for a bit of a challenge...On Lethal of course...Ha...Ha.