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Created by

T1maniac and TheNeru

Uploaded by

T1maniac

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16 comments

  1. tinchek
    tinchek
    • supporter
    • 0 kudos
    I think i am doing something wrong. I am nowhere near my base and clicking on the Call for Trade button does nothing. Or is this just the Call for Traders option on the Radio menu?
  2. Caxias
    Caxias
    • member
    • 8 kudos
    Apart from a small problem I had with the construction inside the Rusty Rosie diner, the rest is good.
  3. Vladius1992
    Vladius1992
    • member
    • 0 kudos
    Good time of day. And how to enable the  function: Call for trade : Calls a trade option menu to your location. When you click on this button, nothing happens
    1. T1maniac
      T1maniac
      • premium
      • 92 kudos
      The pop--up also says you have to leave the building for it to activate...reading is gooood...
  4. Vladius1992
    Vladius1992
    • member
    • 0 kudos
    Good afternoon. For some reason, the game crashes with the mod if I go into the closet to change the character
    1. T1maniac
      T1maniac
      • premium
      • 92 kudos
      Don't work for pirates...take a hike.
    2. ZODC137
      ZODC137
      • premium
      • 231 kudos
      Are you using a pirated version of sod2?
    3. Vladius1992
      Vladius1992
      • member
      • 0 kudos
      Figured out, the game was an old version. Everything works. Cool mod)
  5. thril1
    thril1
    • member
    • 6 kudos
    Just a suggestion.
    This is suggested due to the different layouts of the Home Base walls, props, etc.
    It would be nice to create multiple instances of the same building rotated in a different Cardinal Direction (North, South, East, West).

    For example, create 4 different buildings in the Build Menu to select.
    1. One building rotated with the stairs facing South.
    2. One building rotated with the stairs facing North.
    3. One building rotated with the stairs facing East.
    4. One building rotated with the stairs facing West.
    1. T1maniac
      T1maniac
      • premium
      • 92 kudos
      TheNeru is working on something to rotate any facility in your base, so give him some time and we will see what he comes up with.
    2. thril1
      thril1
      • member
      • 6 kudos
      Oh Yeah Baby!
      Light Years ahead of the game.
      Thanks Again!
  6. dekster1616
    dekster1616
    • member
    • 0 kudos
    from well done guys, a really useful mod! Stop carrying bags yourself! The master pays 500 rubles, and the farmhands like let them carry:) I would like to change a few things, here are 10 resources in bulk, well, somehow it doesn't quite work out in bulk. Here 's 20 for example , for 1000 . And I don't understand the bug with the details or not? there are numbers 3 and 10 . That is, 10 parts cost 500? straight gold details =)
    1. T1maniac
      T1maniac
      • premium
      • 92 kudos
      That's a question for TheNeru...he made all those functions so you have to talk to the man...Ha.Ha.
  7. NeroLigerzid
    NeroLigerzid
    • premium
    • 121 kudos
    First download and comment.

    [Insert Sarcasm here]
    Also, how dare you make me download our mod!
    1. T1maniac
      T1maniac
      • premium
      • 92 kudos
      Ah...I didn't...I think?
    2. thril1
      thril1
      • member
      • 6 kudos
      Awesome Mod!
      Just what I needed.

      Now for the Community Center that lets us send out scavengers.
      Maybe it can have a giant megaphone that let's us send out White Noise, or summon a Zombie Horde to attack the base. ^^