I love the facilities T1maniac makes, they are like the only facilities that actually don't look ugly when you look at your base from afar, and it actually makes it look cooler.
Same, I hate all of the open tents etc Even SOD1 had enclosed tents rather than just open air facilities with a shoddy blue tarp roof. SOD1 ones actually look like people could live in there and take shelter from the elements.
Sorry to bother but is there a way to have them be available for large sized plot as well? I'd love to turn some of the Lumberyard Large slots and Trumble Farm slots into this bunkhouse as well.
Please tell me if its too difficult. I love this mod and really adds a cozy layer of immersion that I always felt needed. Btw- BECAUSE of this mod I actually finally started settle in Whitney Field and turned the central area into 3 bunkhouses protected by a guard tower. It finally felt like a true place to live rather than a place where (at least in my head canon) my survivor'd die instantly of exposure. Especially with the snow mod on by ghost. Anyway. Please me me know.
I think this building on a large slot would be a waste of a large slot but maybe I can add an optional that gives you that feature down the road... UPDATE: I just uploaded the large slot version so you can enjoy my work on a large slot as well... Enjoy everyone...
Thank you for this alternative bed providing facility. it's pretty neat. However, the cost for the facility just made it outshine the old bed facility.[since it provides 6 beds instead of 2 with morale/storage boost, it's only fair if it's a little bit more expensive] So I dug in the asset editor looking for a way to increase to cost of materials. My guess is that this should be located under ResourceCostLevels=>FacilityCommunityResourceCostLevel=>ResourceCosts=>FacilityCommunityResourceCost right? I change the float value from 3 to 7, packed the file and put it in pak the cost somehow doesn't seem to change... does that mean there're any other places/values controling the cost?? again I'm grateful for the mod, it's just that I don't feel right using it with that low cost of material. ---------------- Oh! I did it, I forgot to delete another hillbiliy bunkhouse.pak [which I absolutely thought I did]. Again, Thank you so much for evey mod you've made.
Great mod, but i don't suppose you could add the rotate feature from your garage of zod mod to this ! as the orientation in some bases just does not look correct and blocks other stuff.....
That's a fantastic mod. It always bothered me how poorly protected from the weather all the outdoor facilities are in this game and the outdoor beds are probably the worst offender.
18 comments
No idea why.
Even SOD1 had enclosed tents rather than just open air facilities with a shoddy blue tarp roof.
SOD1 ones actually look like people could live in there and take shelter from the elements.
I'd love to turn some of the Lumberyard Large slots and Trumble Farm slots into this bunkhouse as well.
Please tell me if its too difficult. I love this mod and really adds a cozy layer of immersion that I always felt needed.
Btw- BECAUSE of this mod I actually finally started settle in Whitney Field and turned the central area into 3 bunkhouses protected by a guard tower. It finally felt like a true place to live rather than a place where (at least in my head canon) my survivor'd die instantly of exposure. Especially with the snow mod on by ghost. Anyway. Please me me know.
UPDATE: I just uploaded the large slot version so you can enjoy my work on a large slot as well... Enjoy everyone...
However, the cost for the facility just made it outshine the old bed facility.[since it provides 6 beds instead of 2 with morale/storage boost, it's only fair if it's a little bit more expensive]
So I dug in the asset editor looking for a way to increase to cost of materials.
My guess is that this should be located under ResourceCostLevels=>FacilityCommunityResourceCostLevel=>ResourceCosts=>FacilityCommunityResourceCost right?
I change the float value from 3 to 7, packed the file and put it in pak
the cost somehow doesn't seem to change... does that mean there're any other places/values controling the cost??
again I'm grateful for the mod, it's just that I don't feel right using it with that low cost of material.
----------------
Oh! I did it, I forgot to delete another hillbiliy bunkhouse.pak [which I absolutely thought I did].
Again, Thank you so much for evey mod you've made.
Great mod, but i don't suppose you could add the rotate feature from your garage of zod mod to this ! as the orientation in some bases just does not look correct and blocks other stuff.....
Thanks
May I ask, where can I learn to make these kinds of mods myself?
Modding Discord Invite - Invite to the Discord.
Looks really cosy and neat compare to regular base beds. Endorsed.