The (No Infinite Ammo) versio still has 999, 1004, 1003 ammo within .50 rifles themselves. Also would be cool if we had version where they are NOT silent. Cuz me and my friend tested it, and we are litteral gods on Lethal zone or any other zone.
Juggernauts are child's play now, first time saw Juggernaut fly in this game cuz of insane rate of fire.
May I request if you could, make version of this mod with only damage modified and nothing else? Cuz this mod is a lifesaver against hostile enclaves on NZ or LZ.
You would have to go inside each individual asset, and lower the damage. The whole point of this mod is to be OP. It's really meant for modded lobbies.
I second this, please! Would love an optional file to have it without the unlimited ammo...kinda immersion breaking, thinking I can carry over a thousand rounds of .50 cal ammo, hehe.
That's strange, weapon assets should have nothing to do with the base screen.. Are you running any Cooked mods? It's seems like even if you were running a different asset of one of these weapons in your Cooked folder, that would just override the PAK, but not crash the game... I'll take another look at it later today, but these assets shouldn't be causing any issues..
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:D
Also would be cool if we had version where they are NOT silent.
Cuz me and my friend tested it, and we are litteral gods on Lethal zone or any other zone.
Juggernauts are child's play now, first time saw Juggernaut fly in this game cuz of insane rate of fire.
May I request if you could, make version of this mod with only damage modified and nothing else?
Cuz this mod is a lifesaver against hostile enclaves on NZ or LZ.