I doubt the author pays any attention whatsoever to this upload on Nexus anymore, but for anyone attempting to download and install both the pak file and the cooked files for at least the Invincible Light do in fact work in the latest 38 build on steam as of 4/7/25, however as noted in some of the other posts here this mod strangely interacts with other components in the game which are seemingly unrelated.
Most notably for me, the strategic use of the Plague Disruptor at cell towers does not work. The module in game takes your parts but does not activate and is clickable again as if the action did not register. Any re-click to activate the disruptor again just eats your parts and dosen't power on. I tested it with and without this mod and this Invincible light breaks the disruptor 100%. Both the pak version, and the cooked version same result brand new or existing/forever community, all maps.
It's a shame, as the idiotic paper-thin fragility of the vehicles in Lethal Zone is F-ing absurd and soooooooooooooooooo annoying just driving to a destination becomes a delicate crappy chore.
Anyhow, be advised of the quirk defects of this mod. It's too bad, so close.
Lite, at least, breaks infestations somehow. They map icon shows, but the building is not infested and cannot clear. How vehicle damage affects infestations is a mystery for the ages.
With the way the game is made and the mod, the difficulty files are shared. So it could be possible this is the case but I would ask if you use any other mods so I can test this. I will also look and see if it's the new update as dokfgn...below posted another new and strange bug that may be due to the new update also.
Using invincible version and having the broken infestation Issue, I go to them and there are no zombies making them unclearable. uninstalled the mod and infestations are working again. mod was working other than that.
Cut my trunk space in half and stayed that way after I removed it. While it was installed, they tore the doors off with ease, it just messed things up. Did more harm than good. Windows 11 using mod manager. Not recommended.
40 comments
Most notably for me, the strategic use of the Plague Disruptor at cell towers does not work. The module in game takes your parts but does not activate and is clickable again as if the action did not register. Any re-click to activate the disruptor again just eats your parts and dosen't power on. I tested it with and without this mod and this Invincible light breaks the disruptor 100%. Both the pak version, and the cooked version same result brand new or existing/forever community, all maps.
It's a shame, as the idiotic paper-thin fragility of the vehicles in Lethal Zone is F-ing absurd and soooooooooooooooooo annoying just driving to a destination becomes a delicate crappy chore.
Anyhow, be advised of the quirk defects of this mod. It's too bad, so close.
It has fundamentally changed my appreciation of the game and removed virtually all frustration with it.
Sincerely, your mod has really improved my enjoyment of SoD2. Thank you.