UPDATE: 25 June 2024I have somewhat returned to modding this game, so please bear with me as I re-learn some of the skills I lost over the past few years, and update the mods I have listed. If you see this message on one of my mods, chances are good it hasn't been updated yet, so keep that in mind and READ before posting a bug report; it'll be ignored if you post a report for a bug on a mod that hasn't yet been updated...
Hey great modder, I'm excited about new updates! Please, do not make this mod integrated so that people using different operating systems in different languages can continue to use it. Also, I wanted to inform you that the mod is broken in Update 37—when finishing the legacy, the game crashes. Thank you!
Hello, I was wondering, are you willing to update the mod in case it turns out not to work on this/future releases?
I'm quite new and very excited to use it! So far I didn't see 3+ or 2 characters in an enclave but maybe that is because I installed the mod just today. Not on a fresh save in my case.
I was wondering if I need the main file if I already have Better Enclaves - Enhanced. I was testing out the B.E.E. to see if this mod still worked but got multiple enclaves that had the normal amount of members (3). As soon as I downloaded the main file and added it with the B.E.E. I loaded up a new community to test and the Cure All mission enclave had six members. Did i just have some bad luck and get the normal amount multiple times or is the main file necessary for any of the others to work? I'm asking this because the mod manager says the two files are conflicting and this is the first mod I downloaded for SoD2 so all of this is new to me.
i believe its just because it has the same file name so it picks it up as a conflict, there are a few gun camo mods that do this but they will still work as intended. yes i do believe you need the main mod then choose an option youd like
@MikeExpMM - Some users above seem to be reporting it is in fact working even in U36, so I'm not really sure what the problem might be for you, sorry about that.
seems to still fully function on update 36. 2-9 population for enclaves works, non-dismissal with enclave recruiting works, influence changes seem to still work as well. have yet to encounter any bugs
I can guarantee that these 2 features of this mod work 100% [with the mod stays almost at the bottom of load order.
- Number of possible members has been adjusted for most enclaves as well, with a minimum of 2 for some enclaves, and a maximum of 9, for some. Several of the solo-member enclaves have been left at one member, however, and have only had the influence range changed. - Enclaves do not disband when you recruit members.
As for the AI improvement and starting standing, I'm still testing it.
How do you make it work? I really can't figure it out. Do you first load the main file and then the optional one (like "Better Enclaves - Enhanced Disband") or what exactly do you have to do?
My enclaves all have exactly three people no matter what I do and I can also not see any changes in influence...
45 comments
I'm excited about new updates! Please, do not make this mod integrated so that people using different operating systems in different languages can continue to use it. Also, I wanted to inform you that the mod is broken in Update 37—when finishing the legacy, the game crashes. Thank you!
I installed the main file together with the enhanced version but it doesn't seem to do anything...?
I'm quite new and very excited to use it! So far I didn't see 3+ or 2 characters in an enclave but maybe that is because I installed the mod just today. Not on a fresh save in my case.
Cheers!
2-9 population for enclaves works,
non-dismissal with enclave recruiting works,
influence changes seem to still work as well.
have yet to encounter any bugs
- Number of possible members has been adjusted for most enclaves as well, with a minimum of 2 for some enclaves, and a maximum of 9, for some. Several of the solo-member enclaves have been left at one member, however, and have only had the influence range changed.
- Enclaves do not disband when you recruit members.
As for the AI improvement and starting standing, I'm still testing it.
Do you first load the main file and then the optional one (like "Better Enclaves - Enhanced Disband") or what exactly do you have to do?
My enclaves all have exactly three people no matter what I do and I can also not see any changes in influence...
the mod I use are "better enclaves - main file" and "better enclaves enhanced"
is anyone experiencing the same issue?
Editor