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Darkwolves1

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darkwolves321

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  1. darkwolves321
    darkwolves321
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    Locked
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    Until the game bugs revolving around curveball issues and so forth is patched this mod and other spawn mods will not be updated
    When bugs are fixed it will be rewritten the following changes will be made.

    -1 Bite kill will be replaced with 1 bite plague with no way to cure it (Not Even Amputation)
    -2 You will no longer be able to take out hordes by driving backwards without destroying the car.
    -3 Cosmetically the zombies will look normal but actually be plague and even drop plague samples.
    -4 Outposts will be restructured and not be the exact same as my Enhanced outposts though some of them i will keep like the bar and autoshop and church..
  2. chaz99
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    I used to love playing this game but only with this mod.

    Used to play because the lethal difficulty level makes it too difficult to keep a community together and the few vehicles I can get running spontaneously explode.

    Any workarounds for that?
    1. darkwolves321
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      i have edited no vehicle stats
    2. DontTrip
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      Does the Updated 1.2.5 file still require downloading the Main file 1.2.3?
    3. darkwolves321
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      no version 1.2.3 is the final version of the 1 bite kill feature..
      1.2.5 is 1 bite uncurbable blood plague i decided to leave the 1 bite kill version up because some prefer it
    4. DontTrip
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      ahh ok thank you!, I thought my infected character was screwed!
  3. DontTrip
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    Fun mod!
  4. YTBRVemNoobar
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    In TWD zombies do not run, can u remove that ??
    1. darkwolves321
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      it would break the game
    2. YTBRVemNoobar
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      Could be a version, for those that wish a TWD more realistic feeling.

      U could make they do no run, but remove zombies from mini-map.

      Just and ideia.

      Thks for this great work !!
    3. darkwolves321
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      it makes it unplayable i have already done it
    4. YTBRVemNoobar
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      Get it !
  5. inkrediboy360
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    @Darkwolves1 - totally kick ass mod - with the other assorted Walking Dead Character mods incorporated (Rick Grimes Dead Head - Rick's Closet, Sherriff outfit, etc) this experience you created is my TOTALLY preferred way to play State of Decay 2, without question.  Hands down.  Works 100% stable SOD2 Build 38.  BTW - your choice of employing normal looking Zombies that carry deadly blood plague, and removing those stupid cartoony carbon copy red plague zombies and annoying gears of war "Freaks" is perfection.  All of them totally ruin the zombie emulation.  Doing that one thing makes this more Walking Deadish and real situation immersive.  Also the increased zombie vision is definitely a deadly touch in which stealth character skill is totally variable in its actual  usefulness (zombies don't need to hear you, they can see you LOL) - No one is safe period regardless of skill buff -I LIKE THAT.

    My hats off to you for what you have done with this mod.  A brutal intense way to get down and dirty with zombie combat in a more Walking Dead TV show way.  Its sick!

    I will say one thing, after noticing the older "sticky" locked thread of making vehicles prone to destruction if ever used for backing up into Zombie hordes, I sincerely hope that you NEVER EVER EVER EVER inject that into a script update period, don't ruin this mod, and if you do, leave the option for us to enjoy the gameplay "WE" want to play with a separate pak file.  Your Mod is already challenging as hell (IN A PERFECT WAY) with all the same trappings of the plague heart world locked in Lethal difficulty.

    Having that backup attack vehicle option removed (which in real life a vehicle is a weapon - just as these psycho's use it to mow down civilians on main street Blvd's all around the world) is a no go for me.  I value your creative expertise as the mod creator, fully endorse this mod - and will be singing its praises to anyone that will listen, its' genius, you got mad skills, but imposing forced things to remove viable core (and hella fun) components of combat is not a good idea.  Please remove that from your thought process ok.  You have a TOTAL winner here as is keep it.
  6. dogukanxx345
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    Hi.. Im using this mod and its awsome but ı saw a jaggurnaut one time and a feral they are rare but ı have seen them is that a bug ? after ı realised ı didnt disable the curveballs is that the reason maybe ? 

    Mods:
    Better Vehicle Storage 
    Return Of the walking dead
    1. darkwolves321
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      story mission ones are still able to spawn so the game does not soft lock i also made it were they move in slow motion so they are no threat, 1 single screamer was left in infestations so they didn't auto destroy themselves as well
    2. Roger407
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      Yeah, I just download it. Your mod on PC got a question. Does it work with update 38 and will they say dark side or just regular lethal and how will I know that the zombies will bite me in one kill? Lol and does it work with multi mods because I have a double bite damage mod as well on it does it interact with it or will I need to get rid of one mod got another question. Does it only work for Trumbull Valley or does it work for all the maps this mod?
    3. darkwolves321
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      i have not updated the bite files but the 1 bite kill is gone but 1 bite plague will happen... it should work for anything above update 38.. also the mod is still a WIP after rewriting the way thins work etc
  7. Belalad
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    Hello!

    First, loving your mod. 
    Second, on Thurmbull valley, I only see 2 pleague hearts at the north of the map, close together. But around  my base, very far south, I can't get outposts because it says they are taken by plague hearts. I have to kill one of those on the north to be able to conquer outposts?

    Edit: never played on Lethal, didn't knew plague hearts started hidden lol, nevermind my question. Thanks for the mod
    1. darkwolves321
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      yeah they do not reveal themselves unless you scout them or come across one i did nothing to increase the hearts in this mod because i felt if i altered that it would make the mod unbeatable.. and yes any plague heart blocking with territory will make it were you cannot claim an outpost. if you zoom out a bit on the map if all hearts are revealed the ones blocking you should do this effect where they shrink and get bigger or some kind of effect,, it tells you which are blocking it
  8. vShotaku
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    Hey!
    The game just received it's final update, do you think you could update your mod in the future?
    The changes you announced would be cool, i don't know if they fixed the bugs you talked about though.
    1. darkwolves321
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      they barely fixed anything the update will come when i have time and it will be the final update
    2. vShotaku
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      Nice, thank you for your reply.
      Good luck with the update and finding the time.
    3. vShotaku
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      Hey, There has been an update on SOD2 if you're interested
      https://support.stateofdecay.com/hc/en-us/articles/32198517669005-HotFix-38-2
    4. darkwolves321
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      yeah i know and it busted my coding that is why it keeps taking me longer to do the rewrite
    5. vShotaku
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      Ah damn...
      I hope it won't be too tedious for you.
      Thanks for your work on this awesome mod.
  9. vShotaku
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    Hi!
    Could you make a version of the main file that is not locked on Lethal please?
    1. darkwolves321
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      it used to be for all difficulties i removed the spawns for the lower difficulties so the mod will not work correctly on lower difficulties i have no intention of rewriting the old tables
  10. muzzamelm021192
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    Hi need help playing on my first play through with the mod installed my blood plague sample not dropping as all da zeds looks normal? how do i fix  the issue?
    1. darkwolves321
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      they look normal because they are normal and normal zombies do not drop samples ...on my final update they will not only look normal but will drop samples after being cosmetically changed to look normal
  11. AMDRX5502G
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    is this mod works on lone wolf mod? 
    1. darkwolves321
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      yes it does
    2. AMDRX5502G
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      thank you by the way i dont see the turnoff settings for curve ball is that okey using this when curveball is on? 
    3. darkwolves321
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      i do not have curveballs disabled but they screw with this mod alot and al i will say is use at your own risk