This is a direct nod to and shows my love for the first game..after homecoming update seeing Trumbull Valley filled with normal zombies just brings back memories
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Changelogs
Version 6.1
fully fixed infestation issues
Version 6.0
Stopped Zombies From Infesting Outposts
Version 5.0
Rewrote the entire mod from scratch..the zombies in plague areas now behave exactly like blood plague zombies do..wich includes appearing in houses with plague hearts and being summoned as they normally do to protect the plague hearts..every zombie acts the way they should now..freak and zed senses are still enhanced juggernaut cool down is still disabled so he will still spawn like the other freaks do..
Version 4.0
Fixed an issue that prevented freaks from spawning..disabled the cooldown time on the juggernauts so they will spawn as they please...re enabled the hordes from nightmare and dread zone that were disabled in lethal they will now be seen in lethal..bloater pods have been reactivated as well as screamer choir and feral packs they will be seen more.. screamers screams cover a higher radius and they only call fast zombies, zombie and freak vision has been edited to see further and make it difficult for you to evade them..
This is a direct nod to and shows my love for the first game.. after homecoming update seeing Trumbull Valley filled with normal zombies
This mod was Created As my first spawn mod before i really knew what i was doing..(current Date May 13 2023) All the past bugs of plague zombies spawning have been eliminated and with the new Heart attack update, It definitely gives it more of a feel of the first game feel with the outpost traps and the infestation sieges. Plague samples can be obtained from Plague hearts As there are no Plague Zombies to drop them
Steam Users: %LocalAppData%\StateOfDecay2\Saved
Windows Users: %LocalAppData%\Packages\Microsoft.Dayton_8wekyb3d8bbwe\LocalCache\Local\StateOfDecay2\Saved\