This mod aims to improve map lighting to be as realistic as possible and disable many unnecessary effects. You can also replace skies the specific map uses.
version 2.2, 000-ProjectRealismMeagherSky2.2_P.pak
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 2.2
- Re-enabled exposure and tuned its value for interiors to make them brighter during day - Tuned indirect lighting strength - Added fix for plague mist
Version 2.0
- Added all sky replacement options for each map including their sound and FX changes aswell.
Version 1.5
- Added slight moonlight back - Shadows are now slightly darker during day - Increased indirect lighting strength by insane amount (last increase wasn't noticeable at all) - Increased direct sunlight strength during day - Fine tuned all of the sunlight changes behavior to sunrise and sundown respectively
Mod Description: Changes listed below function on all maps Update 3.9: -Enabled exposure and tweaked it so you don't get blinded while inside the house. -Restored coloured bloom because it played a main part in coloring the scene. Though intensity of it was severely reduced keeping only it's colouring functions. -Increased Bloom Threshold so you don't get blinded by your own flashlight -Enabled fog and tweaked it for dramatic look where it can be -Reduced sunlight intensity during the day because it was too bright on some maps.. -No fog at night because realism and stuff (it's actually a thing) but more for a reason that the fog produces some weird ass buggy coronas around the moon and makes the precious stars not visible. -Removed sky swap options, will bring them back when i'm not lazy
COMPATIBLE with UPDATE v36
WARNING! USE ONLY ONE PAK FILE INSIDE PROJECT REALISM ZIP!
Installation: Extract the ZIP and Place the pak file in the following directory; Microsoft/GamePass/Xbox App Users: %LocalAppData%\Packages\Microsoft.Dayton_8wekyb3d8bbwe\LocalCache\Local\StateOfDecay2\Saved\Paks