Hi I was just wondering if i can look for survivors with 2 specific traits e.g (unbreakable with just keeps going trait) also I really don't understand power threshold can anyone explain ?
Hi! Yes, you can select both "Unbreakable" and "Just Keeps Going" as blocking traits in the mod. However, this only prevents characters with either trait from being rerolled, but it doesn't increase the chance of getting both together. These traits are very rare, and in my experience, seeing them combined is extremely unlikely. Regarding the power threshold: It’s a limit that stops the mod from rerolling characters once a certain "power" level is reached. Each character’s power is calculated based on the sum of their traits’ values, which vary depending on the selected playstyle. A higher power threshold is useful if you’re aiming for a rare, powerful trait combo, as it prevents the mod from stopping too early. However, the mod will still stop if it hits the time limit. Keeping the threshold balanced ensures you get a strong trait combo without unnecessary rerolls. Hope that helps!
I only know how to do it for the Steam version, which is the one I have. In your Steam library, right-click on the game and select "Properties." A menu will open, and in the "General" section, there is an option to change the game's language. I hope this helps.
Hey man, love the mod and I'm using it actively. I want to make one of these autoclickers for myself to learn, do you have any pointers to where I could start? or maybe a repo on github I could look at? I have software development experience but none of it is in video games or outside web development really
Sure man. I'll post the code on GitHub and share the repo with you. The code isn't something I'm particularly proud of, but it might help you. I started with a Python script, and GitHub Copilot has been a great help. I hadn't developed in years, and when I did, it was in web languages. Everything has changed so much and it's surprisingly easy now. I used an OCR library to read the screen and libraries to send inputs to the mouse and keyboard. The most complex part was measuring the application and figuring out how to read the specific information on the screen. If you want to discuss further, add me on Discord with the username I use here.
I've tried many different configurations with different skills chosen for 10+ minutes. Changing only the "PREFERRED_SKILLS" and leaving everything default doesn't help. I also tried without a number in "POWER_THRESHOLD". I tried with different "SIMILARITY_THRESHOLD" and a higher "REROLL_WAIT_TIME".
Following the selection process manually confirmes that the chosen skills are always skipped. And like I said the point system works great though which is very nice! Found 2 blood plague survivors withing 20 minutes.
Thank you for the information. I will replicate your tests to ensure the skill search works correctly. I’ll test with both common and rare skills. It’s possible I’m not giving enough special weighting to characters with skills, which might be why they’re being overlooked. Great to hear you found two Blood Plague Survivors in a single roll. Thank you very much for your feedback! If I can reproduce the issue and identify the bug, I’ll release an update.
Hey I tried it with the debug mode and these are my results. I think it's the skill matching that is somehow off. I tried it with "computers" as a skill example:
Loaded configuration: {'RUN_DURATION': 60, 'REROLL_WAIT_TIME': 0.01, 'SIMILARITY_THRESHOLD': 0.8, 'POWER_THRESHOLD': 30, 'DEBUG': True, 'DEBUG_OCR': False, 'PREFERRED_SKILLS': ['computers'], 'SKILL_POWER': 0} Starting... Select the game window. Rolling the characters... width:2070 height:1592 Aspect ratio detected '4:3'. Preferred skills: ['computers'] Detected Traits: ['rifle collector', 'uncomfortable at parties', 'caravan driver'] S1: {'power': 5, 'traits': ['rifle collector', 'uncomfortable at parties', 'caravan driver'], 'skill': 'driving'}
So far it seems to be fine. Sometimes it says this:
I found the bug; it’s related to how I choose which character to relaunch. I need to avoid relaunching characters with preferred skills too often while also avoiding ending up with characters with repeated skills. I’ll be sending a fix for the Mod. Thank you very much for the details in your tests.
Hi, stygianguide, it's really a nice mod! Thanks for the great job!
Is it possible, though, that we can have repeated skills on all characters? (Having characters with repeated skills is useful because the level 2 skills of some of the characters are junks despite that they have the desired 5th skills. As such, we may need to have multiple candidates with the same 5th skill so that we can decide which one to keep after their level 2 skills are revealed.)
I think this can be achieved by allowing us to lock certain characters up (in the config.txt) from being re-rolled.
Hi fantacy009 Thanks for your comment. I'm working on an update for the mod that incorporates the functionality of blocking characters among other changes. I hope to publish it this week.
At the moment, none of these features exist. I think that one way to enable trait selection is to incorporate a configuration variable that, given a list of traits, if the character has some of the traits on the list, stops reroll for that character. As for only casting one character at a time, I was thinking of directly enabling reroll on positions that are chosen, but I'm still looking for an easy way to do it without having a UI (which is a lot more complex).
A user reported an issue in a post regarding the skill selection option not working correctly. I created a new version to fix it, but unfortunately, the Nexus Mods antivirus flagged the file as a false positive. I’ve requested a manual review by the Nexus team, but since they only work Monday through Thursday, the new version won’t be available until Monday. Apologies for the inconvenience and thank you for your patience.
Thanks for the report. Currently, due to database limitations, I only support English and have no plans to run the mod in other languages. Additionally, you're right that the mode may not function correctly when running the loop for more than 2 minutes. I'll review it carefully, and if necessary, release a corrected version.
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Regarding the power threshold: It’s a limit that stops the mod from rerolling characters once a certain "power" level is reached. Each character’s power is calculated based on the sum of their traits’ values, which vary depending on the selected playstyle. A higher power threshold is useful if you’re aiming for a rare, powerful trait combo, as it prevents the mod from stopping too early. However, the mod will still stop if it hits the time limit. Keeping the threshold balanced ensures you get a strong trait combo without unnecessary rerolls.
Hope that helps!
In your Steam library, right-click on the game and select "Properties." A menu will open, and in the "General" section, there is an option to change the game's language. I hope this helps.
Following the selection process manually confirmes that the chosen skills are always skipped. And like I said the point system works great though which is very nice! Found 2 blood plague survivors withing 20 minutes.
Loaded configuration: {'RUN_DURATION': 60, 'REROLL_WAIT_TIME': 0.01, 'SIMILARITY_THRESHOLD': 0.8, 'POWER_THRESHOLD': 30, 'DEBUG': True, 'DEBUG_OCR': False, 'PREFERRED_SKILLS': ['computers'], 'SKILL_POWER': 0}
Starting... Select the game window.
Rolling the characters...
width:2070 height:1592
Aspect ratio detected '4:3'.
Preferred skills: ['computers']
Detected Traits: ['rifle collector', 'uncomfortable at parties', 'caravan driver']
S1: {'power': 5, 'traits': ['rifle collector', 'uncomfortable at parties', 'caravan driver'], 'skill': 'driving'}
So far it seems to be fine. Sometimes it says this:
Rerolling...
Preferred skills: ['computers']
Detected Traits: ['coupon cutter', 'poor typist']
[DEBUG] Exact match failed for skill: 'bs ae eae'
S1: {'power': 0, 'traits': ['coupon cutter', 'poor typist'], 'skill': ''}
Does it maybe not register my inputs for the skills or is it a problem with my game files? I play it in English as you suggested.
Is it possible, though, that we can have repeated skills on all characters? (Having characters with repeated skills is useful because the level 2 skills of some of the characters are junks despite that they have the desired 5th skills. As such, we may need to have multiple candidates with the same 5th skill so that we can decide which one to keep after their level 2 skills are revealed.)
I think this can be achieved by allowing us to lock certain characters up (in the config.txt) from being re-rolled.
Thanks for your comment. I'm working on an update for the mod that incorporates the functionality of blocking characters among other changes. I hope to publish it this week.
Also, when i press 9 to set 9 minutes to roll, its stop after 2 minutes