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WEIT8

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WEIT8

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I made the mission timers practically never expire by setting the time to 99999.

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 FASTBIRD076 the original creator has updated their mod https://www.nexusmods.com/stateofdecay2/mods/702

i wont be updating this one any more 

I attempted to mod State of Decay 2 by extending the mission timers from 900 seconds (15 minutes) to 99,999 seconds (about 27 hours). Since I’m not very experienced with modding, I searched through various game files, looking for any references to timers set at 900 seconds. I edited those values, replacing them with 99999 wherever I could. This was mostly a guesswork process, as I wasn’t entirely sure which files controlled the specific mission timers.
I may not have found all the relevant files, or I could have modified the wrong values. While I hope these changes will make mission timers almost endless, I’m aware that some of the edits might not work as intended due to my inexperience with modding and the game’s structure.

I am 90% sure i did it to all the missions.

as a reminder i only change the abandonment times not the refusas, warnings, ect 
I Did not change the times for the following:
 traders, Base  siege, community base boon missions, Morale Recruit,
Time is 3600 Rolling out the welcome wagon for the following: 
arseholes_community




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this is an updated version from FASTBIRD076 the original creator https://www.nexusmods.com/stateofdecay2/mods/702