I have one more density version to release in the main files section.
I will be renaming the high density version to medium density, and releasing a new high density version that's denser, but not as bad as the oh lawd version.
It could, but then people would complain because it's not their definition of balanced, or that the sight range was not correct. So it's just for you in its current form.
The game looks very beautiful and atmospheric with this mod, loving it. But during night, when I switch to menu, map f.e. and back, it takes a few secs for fog to kick back in, which makes it look weird, and nights are much brighter with fog on. It also has a bluish tint, but natural in-game fog is more color-neutral. Not sure how this mod is assembled, but simply extending in-game fog *weather* to infinity to avoid this weird night transition is possible at all? At least in theory?
From what i've seen, you can only get the same output as screenshot of Oh lawd in game if you are playing in providence ridge. Using the Oh lawd on other maps has weaker fog density
I've been waiting for this since the one for SoD1 depreciated. Looks good! Wish the fog would obscure daylight though. I'm using the densest ver and its almost blinding white during the day.
I will add an optional download to make the fog darker if you are willing to test it before I release it. Hit me up on discord, ๐กโ ZOD C 137 โ๐ก is my discord name.
The fog does not turn on immediately, gradually and after a few minutes of play!) Everything is as in the screenshots... Thanks for the mod and especially for the new version!)
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I will be renaming the high density version to medium density, and releasing a new high density version that's denser, but not as bad as the oh lawd version.