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Enclave Siege
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This mod does not work in Multiplayer.
Conditions for Enclave Siege
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1. Hostile Enclave/s exist on the map
2. Hostile Enclaves' member count must be greater or equal to the player's community member count
3. A Random Number between 0.1 to 100 will be selected. If the number is equal or below a Hostile Enclave's
Percent Chance to attack, an Enclave Siege will happen at a random time of day after the 8am, 4pm, 12mn Siege Time Checks.
Percent Chances
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Distance Close = +10% [600meters]
Distance Far = -10% [1600meters]
Per 1 Food = +1.5%
Per 1 Meds = +1%
Per 1 Ammo = +0.2%
Per 1 Mats = +0.4%
Per 1 Fuel = +0.2%
Time of Day Attacks [In-game Time]
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8am ~ 4pm
4pm ~ 12mn
12mn ~ 8am
Enclave Siege Scenarios
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In Base or Successfully arrived at base Scenario
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When you are in base or arrived before the timer runs out,
after sometime between 5 to 15 seconds. Hostile Enclave members will spawn from a random direction outside
your Home Base and will attempt to wipe your community. The number of hostiles will vary from equal to
the amount of members you have to the total members of the Hostile Enclave.
Leaving the base parimeter and the 5 to 15 second timer expires will result in a failure of protecting your base.
Successfully repelling the attack will result in a 45 minute Siege Cooldown.
This cooldown does not persist between sessions.
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Off Base Scenario
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When a Hostile Enclave attempts to attack your base, you have 1 ~ 3 minutes to return to the base.
Failing to return to the base will result in 1, 2 or all 3 consequences below.
1. One or more members of your community will die
2. You will lose somewhere between 25 to 75% of each of your current resources
3. A Zombie Siege will occur upon entering the base
After the consequence/s, will result in a 45 minute Siege Cooldown.
This cooldown does not persist between sessions.