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It's been long time and developers still don't fix some of them.
-Fixed mechanician quest don't set enclave to allied after finish last mission -Fixed mechanician enclave changes their roll of trade becomes regular allied enclave -If you denied recruiting from booze enclave or military enclave, the quest also grant you 200 influence -At last mission of zombie hunter enclave where you spare resource to them also grant you 200 influence -If you failed doctor enclave quests , they will completely disband enclave to start new random arc quest -Abandon beggar enclave quest also grant you 200 influence