Zod, there might be some AI issues when NPC is trying to guard your base. It seems they are outside of your base instead of staying inside. is this normal behavior ?
Would it be possible if we could have a version where the damage reduction is not 100% but like 85%? I think this is not OP or cheating at all considering how useless vanilla followers are..
None of my mods are currently designed to be compatible with any overhaul style mods. Mainly because overhaul mods touch on a bunch of in game systems, so unless I was involved with the overhaul mods creation I couldn't guarantee compatibility.
Now with that said, any overhaul mods that don't edit the same assets, should work just fine with this mod.
The easiest way to determine if there's going to be a problem is to load up the mods in question in Heilos's mod manager and double click on one of the mods and see if there's any conflict.
Thank you very much! Hopefully when I look at it later today there'll be no conflicts whatsoever, because I don't see any AI/NPC edits in the mod I linked.
I have a slight problem on teleporting to marked spot. When I teleport, my vehicle also teleports to the area (example is my vehicle and I teleporting on the roof of a house) and it is kinda annoying. Do you know how can I fix this? Thanks.
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Now with that said, any overhaul mods that don't edit the same assets, should work just fine with this mod.
The easiest way to determine if there's going to be a problem is to load up the mods in question in Heilos's mod manager and double click on one of the mods and see if there's any conflict.
Thanks again for answering!
IS this updated for the beta only?
tried disabling other mods, moving it in the load order... always crashes