State of Decay 2
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Darkwolves321 Aka LoneWolf

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darkwolves321

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About this mod

Adds various Facility Functions to outposts

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requires Heilos State of Decay 2 Mod Manager


- Resource outposts have different functions similar to base facilities  list below


-Artillery Outposts, Unlocks sniper cover and is Equipped with a Plague Disrupter to help keep hearts from waking 

-Food Outposts upgraded become a kitchen and fully leveled provide a resource run.

-Med Outposts upgraded become a Facility for crafting medical etc. and fully leveled provide a resource run

-Ammo Outposts upgraded become a Place to craft ammo and a few assault weapons and fully leveled provide a resource run.

-Fuel Outposts upgraded become a Place to craft Explosives and chemicals and fully leveled provide a resource run.

-Materials Outposts upgraded craft circuitry and produce materials and fully leveled provide a resource run.

-Auto shop Outposts Provides a off base Auto shop to craft upgrade kits repair kits and tune ups (the option the build cars is upcoming later).

-Church Outposts provide 25+ morale and 25+ storage space while also acting as an offsite lounge.

-Study Outposts Have passives to improve skills faster and allow you to craft the main 5th skill books as well as all respec books. (offices libraries and post offices are used for this)

-Bar Outposts  just by the name is a bar drink relax and craft ethanol so you can keep drinking and relaxing.

-Trader Summit Outposts  is an offiste Trade depot (no trader leader required in warehouses) unlocks the option to call traders and you can craft beer and whiskey for trading.

-Sadehouse Outposts have 2 upgrade options 1 Utilities with options to give base wide water and power . and Lounge which is pretty much similar to the lounge built at base...

Each Outpost Has T2 Scouting and Safezone Radius Buff.. they also still have the traps to deal with Zombies and Infestations